I'm a dedicated gamer, and a committed 3D character artist striving to become an industry standard quality developer. I am trained in Zbrush 4RX, Maya 2013, Photoshop, Topogun, Marmoset Toolbag, Xnormal and Headus UV Layout and both Unreal and Unity Engines. I can concept, design, build, texture, bake and sculpt game engine ready assets, with animator centric topology for excellent deformation and silhouette retention with full levels of detail.
- Sam Hakem 3D Character Artist - Folio Site
This is pretty ridiculous Vimeo. I just bought a Plus Sub to embed my vid in HD on my site and auto play in HD...will NOT be moving to yearly if this does not change in the month my sub runs. Dictating to us how we must display our videos is downright…