shiftcontrol’s Videos
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00:54642 Plays / 3 Likes / 0 Comments
Improved collision avoidance with intermediate goal setting. There are still some issues with followers. Due to very dynamic movement of the leader (yellow) they sometimes hit the obstacles (in this…
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01:26612 Plays / 3 Likes / 0 Comments
Basic implementation of collision avoidance for cylinders. Some boids can sometimes get stuck so much more work is required here.
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01:23866 Plays / 5 Likes / 0 Comments
Here I'm trying to simulate a bait ball - big gathering of fish in one place trying to protect themselves from predators. The school of 800 fish is divided into smaller groups following 'leaders'…
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01:24716 Plays / 4 Likes / 0 Comments
Classic implementation of flocking boids done as my "getting started with Unity3D" exercise.
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00:30332 Plays / 0 Likes / 0 Comments
Explorations in folding continued. This time using Traer physics library for Processing.
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00:381,483 Plays / 11 Likes / 0 Comments
Experiments with mesh deformation on the iPad
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Dynamic Terrain - Detail Meshes
00:25448 Plays / 1 Likes / 0 Comments
First test with objects on terrain, 100 objects following the terrain deformation. Next I need to show/update only a selection of all objects, and hide objects out of view or far away. I guess the…
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Dynamic Terrain - deformations
00:48368 Plays / 2 Likes / 0 Comments
Deformation system is coming together. Eventually it will be audio reactive, using audio sources placed in the terrain to deform the mesh, for now it's sine waves. Video is showing the particle system…
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Dynamic Terrain - LOD Control & Culling
01:27656 Plays / 1 Likes / 0 Comments
Basic lod system is in place as well as view frustum culling.
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