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  1. Boids - Improved Obstacles

    00:54

    by shiftcontrol / Added

    642 Plays / / 0 Comments

    Improved collision avoidance with intermediate goal setting. There are still some issues with followers. Due to very dynamic movement of the leader (yellow) they sometimes hit the obstacles (in this…

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    • Boids - Obstacles

      01:26

      by shiftcontrol / Added

      612 Plays / / 0 Comments

      Basic implementation of collision avoidance for cylinders. Some boids can sometimes get stuck so much more work is required here.

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      • Boids - Bait Ball

        01:23

        by shiftcontrol / Added

        866 Plays / / 0 Comments

        Here I'm trying to simulate a bait ball - big gathering of fish in one place trying to protect themselves from predators. The school of 800 fish is divided into smaller groups following 'leaders'…

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        • Boids

          01:24

          by shiftcontrol / Added

          716 Plays / / 0 Comments

          Classic implementation of flocking boids done as my "getting started with Unity3D" exercise.

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          • Black Ice 02

            00:30

            by shiftcontrol / Added

            1,439 Plays / / 0 Comments

            Playing with Perlin noise generative mesh.

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            • Black Ice 01

              00:30

              by shiftcontrol / Added

              2,460 Plays / / 0 Comments

              Playing with Perlin noise generative mesh.

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              • Cloth simulation

                00:30

                by shiftcontrol / Added

                332 Plays / / 0 Comments

                Explorations in folding continued. This time using Traer physics library for Processing.

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                • Mesh Deformation 02

                  00:32

                  by shiftcontrol / Added

                  820 Plays / / 0 Comments

                  Experiments with mesh deformation on the iPad

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                  • Mesh Deformation 01

                    00:38

                    by shiftcontrol / Added

                    1,483 Plays / / 0 Comments

                    Experiments with mesh deformation on the iPad

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                    • Dynamic Terrain - Detail Meshes

                      00:25

                      by shiftcontrol / Added

                      448 Plays / / 0 Comments

                      First test with objects on terrain, 100 objects following the terrain deformation. Next I need to show/update only a selection of all objects, and hide objects out of view or far away. I guess the…

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                      • Dynamic Terrain - deformations

                        00:48

                        by shiftcontrol / Added

                        368 Plays / / 0 Comments

                        Deformation system is coming together. Eventually it will be audio reactive, using audio sources placed in the terrain to deform the mesh, for now it's sine waves. Video is showing the particle system…

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                        • Dynamic Terrain - LOD Control & Culling

                          01:27

                          by shiftcontrol / Added

                          656 Plays / / 0 Comments

                          Basic lod system is in place as well as view frustum culling.

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