Simplygon Cloud in Unity Introduction
from Simplygon /
Added 1 year ago
15K Plays / 3 Likes / 0 Comments
We love Unity and the creative environment it creates. Game development should be about great ideas and the skill to execute them and not about what tools you have access to. To help Unity’s…
5,421 Plays / 1 Likes / 0 Comments
Simplygon is the leading solution for automatic optimization of 3D-game content and Level of Detail. By replacing tedious and time-consuming manual work, Simplygon offers the benefits of LODs but…
2,622 Plays / 3 Likes / 0 Comments
Reposition vertices" creates a MeshLOD without re-using the original vertex coordinates. By sculpting and forming the geometry, the new mesh is better fitted to the original. The new vertex coordinates…
2,297 Plays / 0 Likes / 0 Comments
Simplygon MeshLOD is made with games and game development in mind. Multiple UVs, normals, colors and skinning data are all considered when creating LODs. The result is a unique and automated process…
Use Simplygon / Unity for Free
from Simplygon /
Added 11 months ago
2,129 Plays / 1 Likes / 0 Comments
Simplygon Cloud can be used completely for free, given your assets and settings are within the limitations. Using the Free Server also means your assets are subjected to a queue, where the waiting…
Setting up MeshLOD chains
from Simplygon /
Added 2 years ago
1,917 Plays / 0 Likes / 0 Comments
Simplygon is specifically built for creating LODs in games. Instead of creating one LOD at a time, Simplygon's user interface allows users to set up a full LOD chain in seconds, using any of…
Skinning Support in ProxyLOD
1,475 Plays / 4 Likes / 0 Comments
ProxyLOD now has support for character models. Simplygon is able to create light-weight LODs or low-poly models of animated characters while keeping skinning and animation data, thus allowing, for…
1,322 Plays / 4 Likes / 0 Comments
A unique and revolutionary technology, ProxyLOD generates a replacement mesh for a set of input meshes. The result is a drastic reduction of triangles as well as topological reduction, where small…
Importance Weighting using Vertex Color
1,142 Plays / 2 Likes / 0 Comments
Introducing a new feature for improved control in the GUI - using a vertex channel, users can paint areas of a mesh that are more important with a red color and areas of less importance with a green…
1,113 Plays / 0 Likes / 0 Comments
The Simplygon SDK comes with a full Autodesk 3DSMax support using a scriptable plugin, with source code included.
1,074 Plays / 0 Likes / 0 Comments
To reduce draw call and material complexity, MeshLOD and ProxyLOD can be combined with MaterialLOD, which is Simplygon's automated material retexturing and casting solution. In combination with…
1,064 Plays / 0 Likes / 0 Comments
The "SmartImprove™" feature is a fully automatic process for improving LODs. It takes the geometry already optimized by Simplygon and improves it using computer vision. Areas on the…
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