Squidsoup’s work combines sound, physical space and virtual worlds to produce immersive and emotive headspaces. They aim to allow participants to take active control of their experience. They explore the modes and effects of interactivity, looking to make digital experiences where meaningful and creative interaction can occur.
Their work has been shown at numerous festivals, seminars and galleries around the world including Ars Electronica, SIGGRAPH, ISEA, the Royal Shakespeare Company, Late at the V&A, Late at Tate Britain, Future of Sound, Cybersonica, Lab3D/Cornerhouse, SONAR. Recognition includes an Honoarary Mention in Prix FILE LUX and a BAFTA nomination.
Grants, project commissions and collaborations from (among others): Technology Strategy Board, RSC, Folly, Future of Sound, Cybersonica, Arts Institute Bournemouth, Arts Council England, NESTA Futurelab, Clark Digital Bursary, Cornerhouse, Watershed Media Centre, Mobile Bristol.
Squidsoup is an open group of collaborators built around Anthony Rowe, Gaz Bushell, Chris Bennewith and Liam Birtles.
Anthony Rowe, creative lead and Squidsoup founder, is also Associate Professor of Interaction Design at the Oslo School of Architecture and Design (aho.no). Gaz Bushell is main programmer at Squidsoup, and also Lead Programmer for a digital marketing company specializing in viral games. Chris Bennewith is visual designer at Squidsoup, and also Associate Professor, Head of the Institute of Visual Communication at Massey University, Wellington (NZ).
Others involved include James Lane (altzero, Ghosts, Come Closer), Scott Arford (altzero), Liam Birtles (Bugs, Stealth and a bit of Driftnet), Sam Britton (altzero), Ollie Bown (altzero, Driftnet), Cyan (altzero), Cliff Randell (Come Closer) and Piers Watson (Virtual Puppeteers) - and many many others who have helped us and played with us along the way.
Squidsoup’s work can be experienced online at squidsoup.org, and in shared spaces, physical and virtual installations, games and software tools.