1. Supercomputing (GPGPU) Research at UCL Bartlett // Part 1: Flocking, Springs, Cracks


    from Dağhan Çam / Added

    312 Plays / / 1 Comment

    Simulation of flocking, springs and cracks at high resolution, coded in C/C++ with CUDA and computed on Nvidia GPUs. Note on cracking simulation: Algorithm developed at the Architectural Association…

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    • Flocking Simulation WIP 2


      from Dec / Added

      5 Plays / / 0 Comments

      Added the hash to it this time, got the number of particles in the thousands but due to the way I update the positions the movement of the particles is tied to the frame rate -.- Still lots to do…

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      • Flower


        from Smleh / Added

        3 Plays / / 0 Comments

        Work in progress video of Flower android game

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        • Dot to Dot


          from Paolo Scoppola / Added

          4 Plays / / 0 Comments

          Dottodot is an installation commissioned for the Mozilla Firefox 4.0 release party in Rome, on 15th April 2011. It's the well know game Dot-to-dot transformed in to a video installation, where the…

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          • A season of football tweets


            from Neil Harris / Added

            7 Plays / / 0 Comments

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            • Rust Gears


              from Colin Sherratt / Added

              61 Plays / / 0 Comments

              Made during the Spinning Trianglthon. The #rust-gamedev hackathon. http://www.meetup.com/Rust-Bay-Area/events/183377112/ https://reddit.com/r/rust https://github.com/csherratt/snowmew

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              • C++ Wrocław 0x07: Darek Kluska - OpenGL i Google Mock


                from bartek szurgot / Added

                8 Plays / / 0 Comments

                materiały z prezentacji znajdują się na stronie: http://www.cppwroclaw.pl/dokuwiki/spotkania/007/info

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                • Bits N Bytes


                  from Jason Tzaidas / Added

                  31 Plays / / 0 Comments

                  INM-376 Computer Graphics, MSc Computer Games Technology, City University London Our task for the Computer Graphics module was to create a simple computer game occurring inside a conduit. My…

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                  • Aoki TAKAMASA Rhythm Variation 5 GLITCH REMIX


                    from Tony / Added

                    This afternoon, working on S.A.R.A, my custom c++/OpenGL audio processing software, i accidentally created 2 instances of the software. The track plays 2 times almost simultaneously with…

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                    • Liero3D - Particles and new Weapons


                      from Zarlin TheMage / Added

                      6 Plays / / 0 Comments

                      I added particles to the Liero3D game. Dirt spects will fall off destroyed voxels and weapons spawn smoke and fiery explosions. New weapons have been added, with different sprite graphics for each…

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