1. Julius von Bismarck – alles und keines

    07:57

    from KA21 / CastYourArt / Added

    Seine Arbeiten sind Erfindungen, die Technik und Software zu meist interaktiven Kunstwerken verbinden. Für manche, sagt Julius von Bismarck, ist er ein Designer, für andere ein Künstler, für dritte wiederum ein erfindungsreicher Aristokrat. Erfolg hat er mit seinen Arbeiten, egal in welchen dieser Zuschnitte man ihn zwängt, denn was er produziert ist technisch ebenso ausgeklügelt wie ideenreich, sozial intervenierend, gesellschaftskritisch und es erstaunt zugleich. Insbesondere sein Image Fulgurator aus dem Jahr 2008 bahnt sich den Weg durch die Bloggingbeiträge der vernetzten Welt. Image Fulgurator nennt er seinen “Apparat zur minimal-invasiven Manipulation von Fotografien”. Anders gesagt handelt es sich dabei um einen umgekehrt funktionierender Fotoapparat, der aussieht wie eine Pistole und Bilder nicht auf den eigenen Lichtsensor, sondern auf die Sensoren und damit auf die Wirklichkeitsabbilder fremder Apparate bannt. Beispielsweise hat er damit während Barack Obamas Auslandswahlkampf-Auftritt an der Berliner Siegessäule mit seinem Bilderwerfer ein leuchtendes Kreuz auf dessen Rednerpult und damit in die Fotoaufnahmen anwesender Pressefotografen geworfen oder am Platz des himmlischen Friedens eine Friedenstaube auf die von anderen geschossenen Fotos des Maoportraits platziert. Im Jahr 2008 hat Julius von Bismarck für seinen Bilderwerfer den Prix Ars Electronica für interaktive Kunst erhalten. Ein Künstlerporträt von CastYourArt. | www.castyourart.com

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    • PROJECT1111 - an immersive & digital A/V installation

      16:18

      from Julien Bayle / Added

      1,124 Plays / / 3 Comments

      PROJECT 1111 is both an audio/visual piece and a live performance containing 4 sub-pieces (0001, 0010, 0100 and 1000) with a duration of 4 minutes for each. PROJECT 1111 is an exploration of randomness through sounds & visuals. Each source of sounds and visuals generated is based on chance. Then, the system controls more or less the chaos generated by these source to create an immersive A/V experience. http://julienbayle.net/project-1111 This project has been submitted for Prix Ars Electronica 2013 in category Digital Music

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      • PROJECT1111 excerpt

        02:52

        from Julien Bayle / Added

        114 Plays / / 0 Comments

        http://julienbayle.net/project-1111 This is the excerpt/short version of PROJECT1111. PROJECT 1111 is both an audio/visual piece and a live performance containing 4 sub-pieces (0001, 0010, 0100 and 1000) with a duration of 4 minutes for each. PROJECT 1111 is an exploration of randomness through sounds & visuals. Each source of sounds and visuals generated is based on chance. Then, the system controls more or less the chaos generated by these source to create an immersive A/V experience. In binary system, 1111 means 15 in decimal system and 4bit can store 16 possibilities. The piece has a duration of 16 minutes.

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        • Touchable Ars

          01:15

          from Memetics / Added

          53 Plays / / 0 Comments

          Jährlich wird der Prix Ars Elec­tro­ni­ca, ei­ner der welt­weit be­deu­tens­ten Prei­se im Be­reich Me­di­en­kunst, im Rahmen des Ars Elec­tro­ni­ca Fes­ti­vals in Linz, Ös­ter­reich verliehen. Viel­sei­ti­ges Ma­te­ri­al zu Prix Ein­rei­chun­gen, Kon­fe­ren­zen und Aus­stel­lun­gen wer­den in ei­nem Ar­chiv­sys­tem zu­sam­men­ge­tra­gen und in Tei­len als web­ba­sier­tes On­line Ar­chiv – dem Pu­blic Ar­chi­ve – der Öf­fent­lich­keit zu­gäng­lich ge­macht. Die multimedialen Inhalte aus über 30 Jahren Prix Ars Electronica werden auf einem Multitouch-Tisch präsentiert. Durch die Zeit navigiert wird über das einfache Umblättern einer Katalogseite. Eine Software erkennt die Jahreszahl und ruft die dazugehörigen Inhalte auf dem Multitouch-Tisch auf. // EN The Prix Ars Electronica - worlds most important award in media art is bestowed every year at Ars Electronica Festival Linz, Austria. Various material related to Prix submissions, conferences and exhibitions is collected in an archive system which is partly online and open to the public as Public Archive. Mulitmedia content of more than 30 years Prix Ars Electronica such as images, videos and texts are presented on a multitouch desk. Browsing an external chronologic catalogue you can switch between the years. A software recognizes the year and activates the attached content on the multitouch desk. Pulic Archive: http://archive.aec.at/ More about Touchable Ars: http://www.memetics.de/en/portfolio/touchable-ars/

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          • Particular Box (Prix Ars Electronica Collide@CERN 2013 competition entry)

            05:00

            from Post Illusions / Added

            147 Plays / / 0 Comments

            Our testimony video for the "Prix Ars Electronica Collide@CERN", an international competition for digital artists which is offering a residency programme initiated by the laboratory. We couldn't make the residency award but, we brainstormed hard for this entry. We would like to share our work with the community so that someone interested may be inspired. Feel free to contact us to discuss or meet anything related. PROJECT DEFINITION: Experiencing Particle in a Box via Motion Controlled Virtual Reality AIM: To create an interactive experience that is inspired by core ideas of modern physics. PROJECT OUTLINE: I. The main concept should be both comprehensible to the audience and true to underlying physics. I.A. "Particle in a 2D box" is designated as a suitable candidate: I.A.1. It demonstrates sub atomic phenomena and the inherent logic of quantum physics such as uncertainty principle and wave-particle duality. I.A.2. It is explicitly calculable without abstraction. I.A.3. It is open to artistic enrichment. II. The experience is designed as either a room or an isolated wall. II.A. Attendees see a real-time evolving graphic on the wall which is a representation of probability distribution of a particle. II.B. They interact with the system by reaching out towards it, in which case they take a measurement from a specific location that either: II.B.1. Collapses the states to that singular location which enables them to catch and hold the particle, and probability wave propagation starts again as soon as they release it elsewhere in the box. II.B.2. Or, doesn't hit the particle, but the knowledge that particle isn't at that location changes the probability distribution. III. In order to move forward with the implementation, we laid out the groundwork with a prototype that runs in the game engine Unity 3d which is capable of: III.A. Simulating probability distribution of a particle/system of particles in 2D box in real-time. III.B. Customizing additional visual layers with artistic vision such as texture and light FX. III.C. Real-time sound generation whose wave form directly derived from the probability distribution function. IV. The future of the project upholds distinct enhancement possibilities. IV.A. Interactivity of the user will be established tracking arm movements of the user with a Kinect sensor device. IV.B. The simulation can be enhanced to calculate a pool of different particles & atoms that can also interact with different types of measurement on the user end. TEAM: Ugur Engin Deniz (concept idea, science consultation, implementation, documentation) http://vimeo.com/engindeniz Ahmet Said Kaplan (art direction, installation, visual fx, 3d modelling) http://ahmetsaid.info Guney Ozsan (music & generative audio, simulation, programming, interface design) http://guneyozsan.com Special thanks to Yetkin Yilmaz.

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            • Particular Box (Prix Ars Electronica Collide@CERN 2013 competition entry)

              05:00

              from Guney Ozsan / Added

              267 Plays / / 0 Comments

              Our testimony video for the "Prix Ars Electronica Collide@CERN", an international competition for digital artists which is offering a residency program initiated by the laboratory. We couldn't make the residency award but, we brainstormed hard for this entry. We would like to share our work with the community so that someone interested may be inspired. Feel free to contact us to discuss or meet anything related. PROJECT DEFINITION: Experiencing Particle in a Box via Motion Controlled Virtual Reality AIM: To create an interactive experience that is inspired by core ideas of modern physics. PROJECT OUTLINE: I. The main concept should be both comprehensible to the audience and true to underlying physics. I.A. "Particle in a 2D box" is designated as a suitable candidate: I.A.1. It demonstrates sub atomic phenomena and the inherent logic of quantum physics such as uncertainty principle and wave-particle duality. I.A.2. It is explicitly calculable without abstraction. I.A.3. It is open to artistic enrichment. II. The experience is designed as either a room or an isolated wall. II.A. Attendees see a real-time evolving graphic on the wall which is a representation of probability distribution of a particle. II.B. They interact with the system by reaching out towards it, in which case they take a measurement from a specific location that either: II.B.1. Collapses the states to that singular location which enables them to catch and hold the particle, and probability wave propagation starts again as soon as they release it elsewhere in the box. II.B.2. Or, doesn't hit the particle, but the knowledge that particle isn't at that location changes the probability distribution. III. In order to move forward with the implementation, we laid out the groundwork with a prototype that runs in the game engine Unity 3d which is capable of: III.A. Simulating probability distribution of a particle/system of particles in 2D box in real-time. III.B. Customizing additional visual layers with artistic vision such as texture and light FX. III.C. Real-time sound generation whose wave form directly derived from the probability distribution function. IV. The future of the project upholds distinct enhancement possibilities. IV.A. Interactivity of the user will be established tracking arm movements of the user with a Kinect sensor device. IV.B. The simulation can be enhanced to calculate a pool of different particles & atoms that can also interact with different types of measurement on the user end. TEAM: Ugur Engin Deniz (concept idea, science consultation, implementation, documentation) http://vimeo.com/engindeniz Ahmet Said Kaplan (art direction, installation, visual fx, 3d modelling) http://ahmetsaid.info Guney Ozsan (music & generative audio, simulation, programming, interface design) http://www.guneyozsan.com Special thanks to Yetkin Yilmaz.

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              • Borderlands Tutorial (iPad version)

                11:00

                from Christopher Carlson / Added

                23.4K Plays / / 34 Comments

                Borderlands is a new musical instrument for the iPad, available now in the App store. www.borderlands-granular.com Twitter: twitter.com/BorderlandsiPad Facebook: facebook.com/BorderlandsGranular Copyright 2012. Chris Carlson.

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                • frequencies (a) | nicolas bernier

                  02:15

                  from Nicolas Bernier / Added

                  _ frequencies (a) is a sound performance/installation combining the sound of mechanically triggered tuning forks with pure digital soundwaves. The performer is triggering sequences from the computer, activating solenoids that hits the tuning forks with high precision. Streams of light burst in synchronicity with the forks, creating a not-quite-minimal sound and light composition. _ ON TOUR BRUISME (FR) _ June 29, 2014 VISIBLE BITES AUDIBLE BYTES (UK) _ March 12-22, 2014 SECONDE NATURE (FR) _ Oct 24, 2013 ELECTRONI[K] (FR) _ Oct 18-19, 2013 BOZAR ELECTRONIC ARTS FESTIVAL (BE) _ Sept 28, 2013 FESTIVAL ARS ELECTRONICA (AT) _ Sept 9, 2013 OK CENTER (AT) _ Sept 5-7, 2013 ELEKTRA (CA) _ May 2-4, 2013 ELECTRIC SPRING (UK) _ Febuary 13, 2013 ODDSTREAM (NL) _ October 27, 2012 LAB30 (DE) _ October 25-26, 2012 ELECTRIC FIELDS (CA) _ October 10, 2012 _ CREDITS • nicolas bernier: audiovisual composition, concept, performance, programmation, technical design and some electronics • olivier lefebvre: techical design • laurent loison: fabrication _ nicolasbernier.com

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                  • Prix Ars Electronica, 1998 (Excerpt)

                    01:26

                    from Tamas Waliczky / Added

                    81 Plays / / 0 Comments

                    Excerpt of the Prix Ars Electronica festival's prize giving ceremony, 1998, Linz, Austria. Second prize in Computer Animation category for "Landscape" by Tamas Waliczky. Video produced by ORF.

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                    • "Leonardos Kinder" documentary by ORF, 1989 (Excerpt)

                      03:43

                      from Tamas Waliczky / Added

                      48 Plays / / 0 Comments

                      Excerpt from a documentary video, called "Leonardos Kinder" made by ORF in 1989 about Tamas Waliczky, winner of the Prix Ars Electronica festival in Computer Graphics category. Produced by ORF.

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