1. Sitting 101: Bad Habits We Learned In School

    01:36

    from Focal Upright / Added

    269 Plays / / 0 Comments

    Sit Down And Stay Still. The Golden Rule Of Grade School. VOTE NOW For Martin Keen's "Sitting 101": http://panelpicker.sxsw.com/vote/35539

    + More details
    • SXSW EDU Talks. Redefining Data Driven with Better.At

      00:19

      from Amy Earl Furrow / Added

      54 Plays / / 0 Comments

      Join us for a discussion on redefining data driven March 6, 2012 at SXSW edu and get a sneak peak of Better.At, an online platform that brings together groups of people to explore their common interests. http://schedule.sxswedu.com/event/sxsw/sxswedu_embed/events/view/14330/ http://better.at

      + More details
      • Delivering on the Promise of Learning Games.mov

        01:28

        from NewSchools Venture Fund / Added

        129 Plays / / 0 Comments

        As the emphasis of the edtech startup scene shifts from digital distribution platforms to content, a new wave of entrepreneurial teams is beginning to disrupt traditional publishers' hold on the education marketplace. One emerging area of interest for designers, educators, researchers and funders is the potential power of games to help students learn in new ways. At the same time, important questions remain about how to develop high quality learning games in the face of complex design and distribution challenges. Our proposed panel brings together three companies building cutting edge learning games for an interactive discussion moderated by co.lab, a newly launched learning games accelerator by NewSchools Venture Fund and Zynga.org. Together, we would explore the importance of user feedback, methods of overcoming barriers to reaching students in and out of school, and the promise of games as a tool for motivating students of all ages and abilities. Questions How can we reach a future where children’s experiences of digital games are enriched with opportunities for academic and social development? How can entrepreneurs better use metrics and analytics to create engaging learning games? What are best practices for integrating feedback from students, parents and educators? How can edtech companies leverage design and distribution strategies that help their products reach more students, in and out of school? How can they balance the need for teaching and learning efficacy with the need to sustain and grow their own businesses?

        + More details
        • MOVEMENT AND LEARNING

          01:16

          from Focal Upright / Added

          304 Plays / / 0 Comments

          Martin Keen Is Rethinking Classroom Design At SXSW edu. VOTE NOW For "Sitting 101": http://panelpicker.sxsw.com/vote/35539

          + More details

          What are Tags?

          Tags

          Tags are keywords that describe videos. For example, a video of your Hawaiian vacation might be tagged with "Hawaii," "beach," "surfing," and "sunburn."