from ANTIVJ is a visual label / Added

    162K Plays / / 45 Comments

    THE ARK A site specific installation by Romain Tardy and Squeaky Lobster Proyecta Oaxaca, Ethnobotanical garden of Oaxaca, Mexico Concept & Visual design by Romain Tardy Music composed by Squeaky Lobster Project management & production by Nicolas Boritch The Ark is a site specific installation, commissioned by and presented during Proyecta Oaxaca, festival de diseño y artes digitales. The Ark is built around the cacti that line the Aljibe, at the heart of the Ethnobotanical Garden of Oaxaca. Adopting a poetic approach, The Ark gives voice to the garden’s plants, participants in the work, the beating heart of the space and an unpredictable choir. Telling their story, revealing their fantasised and fantastical character, The Ark is the mise-en-abîme of the trail. A three part audio-visual installation, it unfolds like a movie set in space, in which the wandering spectator plays the role of the camera. More info at www.antivj.com Proyecta Oaxaca On the invitation of Proyecta Oaxaca, several artists from the ANTIVJ visual label have devised four visual and sonic works to be installed at the heart of the Ethnobotanical Garden in Oaxaca. Conceived of as a trail of light, these in-situ works offered the chance to (re)discover a singular and magical location in a particularly unique way – by opening the garden to the public at night. A trail of the senses, in several variations, it also presents spectators the perspective of four artists on this atypical space, in which ancient nature and new technology come face to face, like a distant echo of the ancestral techniques that have allowed for its conservation. The trail consisted of the following four works: Onion Skin, by Olivier Ratsi & Thomas Vaquié The Ark, by Romain Tardy & Squeaky Lobster 3Destruct | Oaxaca, by Yannick Jacquet, Thomas Vaquié & Jeremie Peeters Réplica, by Laurent Delforge & Thomas Vaquié All projects managed by Nicolas Boritch. Proyecta Oaxaca content director: Manuel Alcala producer: Samuel Rivera technical director: Azael Saenz

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    • Because now I'm worth it


      from ABOVE / Added

      36.1K Plays / / 15 Comments

      *To understand this piece better please read the text before watching. If you already watched the video without reading the text, please read the text then watch the video again. Last year I was traveling for 3-months around Europe and spent 2 weeks in Paris. One day when I was walking around Paris I found this spot but unfortunately I had just 1 day before my flight to Rome. After observing the large concrete frame on the wall, it gave me a lot of inspiration for several ideas on how to creatively interact with the un-used frame and location. One idea was to juxtapose an “art thief” stealing a popular painting like the Mona Lisa from the frame. I felt the idea and site-specific stencil would interact well with the un-used frame and the fact that the Mona Lisa is located just 10 minutes away inside the Louvre museum. Time always changes things and with that new situations arise. Since last year when I was in Paris I’ve noticed a lot of new topics in street art and more importantly the thievery of art works in the street. I felt it more interesting and relative to have the art thief portrayed in the stencil stealing a piece of art that actually gets stolen quite often. The English artist Banksy is one of the most popular street artists and highly publicized victims of his street artworks being stolen. It’s not by random chance this happens to Banksy’s art as first and foremost he makes great work but also due to the fact that his indoor works have sold for several hundred thousand dollars you can imagine when he paints outside in the street his works are soon sought after by thieves. It’s an interesting concept and somewhat of an irony as we the artists and the thieves are both working in an illegal manner. One illegal activity inspires another. The artist paints illegally with spray cans on a wall, while the thieves jack hammer and chip off illegally painted walls, illegally. It’s kind of like the pot calling the kettle black to a degree. I took the initiative to comment and create a situation in this piece that could mimic both illegal acts simultaneously executed here in the painting and in the process. Many years ago before Banksy’s mass appeal he painted his popular rat image that read, “Because I’m worthless.” Times have changed Banksy is a common household name as well as the increased value of his artworks. I felt like it would be applicable to the current state of affairs to appropriate his previous statement to “Because now I’m worth it” to reflect the past and current thievery of his street artworks. "A lot of people never use their initiative because no-one told them to" Banksy

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      • Site Specific Audio Equalizer


        from Durand Camille / Added

        406 Plays / / 12 Comments

        investing the space of our lobby area at Digital Kitchen, Seattle, during the first Hackathon night on the Friday 12th August 2011. The sound is interpreted via a program that project the audio equalizer fitting-mapping the structure of the wooden wall that on the right of the lobby. At every moment, the general volume of the sound in the aera is represented by a vertical bar, that crosses the space, from the left to the right, maping each after an other each of the wooden bars composing the wall. From the street, or when you enter the space, you can see and play with a timeline of the sound volume generated, maping the wall its projected on. I built the program in Max MSP, thank to the help of Ben Chaykin ! and Thank you Vik Sharma for shooting while the installation was up ! and Thank you Ashley Nieves for designing the cards for the edit ! music taken from YACHT - your magic is real more projects of the night at http://dkhackathon.tumblr.com/

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        • Dynamic Sculpture 0.1


          from n1ente / Added

          2,377 Plays / / 7 Comments

          http://interactivescapes.wordpress.com/ the first video documentary: http://www.youtube.com/watch?v=S9Du4ouzc0Y&eurl=http://interactivescapes.wordpress.com/ 3d simulation of the complete installation: http://www.vimeo.com/3719004 In these days our actions and thoughts are, more than ever, characterized by the use of technological media. The virtual world is becoming the technological horizon of our relationships. So, it is around the reflections on the subject of aest-ethics of the relationships within the new technologies, that the interdisciplinary project of Dynamic Sculptures is born. Our tendency to leave our inner world mainly to the virtual communication is pushing us away from the practicality of the physical matter and the skills of the actual touch. Contemporary men are using the virtual expression because of its being dynamic, changeable, customizable, without limits of time and space, it is pushing us far from our contingency of a limited existence, isolating us in a blissful illusion. Within this contest Dynamic Sculpture is suggesting a countertrend operation. Instead of moving reality and relationships into the virtual world it is calling upon it to transform reality, permeating it. Dynamic Sculpture, made up by poplar wood modules and an interactive digital “second skin”, is a public art piece and an invitation to relationships. Relationship between men and land. Communicative, creative and interactive relationship. Real, essential and dynamic relationship. Dynamic Sculpture is determined to recover the values found in public meeting places, (like a public square), which is meant to be a place where people actually meet as a collective ritual. Today, unfortunately, we are, as technology-addicted people, isolated even in those places that are traditionally designated to cultural changes or chance meetings. This work of art is thought up to be exhibited in a public place, it doesn’t invite to contemplation but to participation. The structure of the sculpture can be manipulated by everybody setting up an ever changing formal organization of the piece. Furthermore, since it is entirely covered by a digital dynamic projection and complete with its own interactive soundtrack, it generates rhythms, symmetric and asymmetric shapes, full and empty spaces, balance and disharmonies, based on the quality of the actions of those who interact with it. As such the piece generates an ecosystem of relationships with limitless participation. Giada Totaro Sculpture - Acati e Canepa The materials that make up Dynamic Sculpture are the following: wood for the moving parts, iron for the weight-bearing structure that gives it stability and strength. The surfaces of the modules onto which we project the light and the colour, (a procedure of techno-painting), are treated with a pigmentation process, allowing the light to play with the depth of the coating, amplifying the colour rendering and the brightness. Digital Skin - Dynamic Lightscape - n1ente A transforming physical space mapped with a generative, interactive and audioreactive projection. Symmetries, balances, chromatic rythms, react to the intervention on it and modulate his digital skin and his virtual light breathing. The idea is to create a process that generates relation between the sculpture, the space and the people. It provokes existing systems and proposes new relation with the environment. It offers an opportunity to discover our intervention as an integral component of the world-shaping process. VVVV receives data from Arduino that control 6 IR sensor detecting the position of the modules and the velocity and acceleration of their movements. Sound - Infrason The sculpure has is own rhythm and resonant breathing. The soundscape is a multylayer composition, mixing togheter field recordings and synthesized sound (generated with Supercollider). The movement of one or more panels of the sculpture generates sound and modulation and infuences the sound of the whole sculpture, every time in different ways; this gives a randomness of results, avoiding mechanical effects. The idea is to give a continous fowing of resonant reverberations. Supercollider receives data from VVVV by OSC protocol and uses them as parameter to modulate the soundscape. vvvv is a toolkit for real time video synthesis. It is designed to facilitate the handling of large media environments with physical interfaces, real-time motion graphics, audio and video that can interact with many users simultaneously. http://vvvv.org/tiki-index.php SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server. SuperCollider was written by James McCartney over a period of many years, and is now an open source project maintained and developed by various people. It is used by musicians, scientists, and artists working with sound. For some background, see SuperCollider described by Wikipedia. http://supercollider.sourceforge.net/

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          • Piranha Bar Reception Desk Animations! HD


            from Piranha Bar / Added

            3,605 Plays / / 5 Comments

            Make sure you view at full screen! These two spots were designed to run in the LCD strip that spans the length of the Piranha Bar Reception desk. That's why it's so long and thin y'see. 'Lights Out' is designed and animated by Cormac Kelly and 'Super Bagman' is designed and animated by Nick Preston.

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            • Les Illes - sit specific Installation


              from gnomalab / Added

              2,695 Plays / / 5 Comments

              Les Illes - sit specific Installation http://gnomalab.es/les-illes/ Datos técnicos: Software: Madmapper ( solo para el escaneado 2d) Millumin: para la proyección multi-pantalla, ajustes de mapping y ejecución. Cinema 4D Hardware: 1x Matrox Dualhead2Go analógica 1x Matrox triplehead2Go digital 5x proyectores ( varias marcas y y potencias, no recuerdo todos ) 5x barras Barracuda con sportes tipo araña customizados Cableado VGA Macbook Pro 2011 -con disco SSD Creditos: Idea original y dirección: Juanjo Fernández Rivero Soporte 3D - Gonzalo Martín - www.ohmyrender.es producción: Eufònic Soportes Proyectores: BAF Agradecimientos: A Eufònic por proporcionarme en la medida de lo posible el material necesario, A Vjspain por prestarme las Matrox triple. A Joan de BAF, por construir los soportes a medida en un tiempo record, a Josep Gonzalez de Matic, por pasarse por allí quedarse a dar una mano hasta las tantas, y por supuesto, y de forma muy especial a Gonzalo Martín -(www.ohmyrender.es) que a estado trabajando en la sombra desde el inicio, sin el cual este proyecto no podría haberse acabado!!!

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              • BoorKop Cam


                from Arno Scheper / Added

                834 Plays / / 4 Comments

                "BoorKop Cam" is an audiovisual performance based on site specific live-images, filmed with a wireless video-camera on a rotating drilling-machine. By rotating in any direction, it gets to a point that the camera is rotating too fast to registrate real images wich change into light structures. They get streched and compressed in circular motion creating a video vortex. The cameraman is using all visible light sources to film with the rotating drillcam, and project's them live. Via light sensor's, these images are being translated In to audio which the sound engineer manipulates acording to the dynamics of the performance. www.feedbacksociety.com Arno Scheper Renzo van Steenbergen

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                • OFFICES


                  from Stefan Hoffmann / Added

                  104 Plays / / 3 Comments

                  silkscreen printing project on the walls at CODARTS, University for the Arts Rotterdam, Netherlands 01-2011 for high resolution photo's on and background information go to: http://stefanhoffmann.nl/offices_def/foto2.html

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                  • Perfect Trick live@Cerqueto di Notte:Iole


                    from Officine Macadam / Added

                    526 Plays / / 3 Comments

                    EN: Live video of the performance of "Perfect Trick" and "Officine Cinematografiche Macadam" performed in Cerqueto inside the event "Cerqueto Night" the 28th August, 2010. Sound Federico Brizi Photo Lucia Mariani Camera Francesca Lisetto, Fabrizio Loce Mandes and Massimo Margaritelli. The "Spettacolo di luci e immagini (Show of lights and images)" of "Officine Cinematografiche Macadam" was performed using a video surveillance system and a strobe without the use of digital media. IT: Video live della performance dei Perfect Trick e delle Officine Cinematografiche Macadam eseguita a Cerqueto nell'ambito di "Cerqueto di Notte" il 28 Agosto 2010. Fonico Federico Brizi Foto Lucia Mariani Riprese di Francesca Lisetto, Fabrizio Loce Mandes e Massimo Margaritelli lo "Spettacolo di luci e immagini" delle Officine Cinematografiche Macadam è stato eseguito tramite un sistema di videosorveglianza ed una strobo senza l'utilizzo di mezzi digitali. www.perfecttrick.com www.myspace.com/officinemacadam

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                    • Randal Thurston - The Counting House


                      from Don Burton / Added

                      707 Plays / / 3 Comments

                      Noted cut-paper installation artist and graduate of Umass Dartmouth, Randal Thurston, shares his process for the work entitled "The Counting House." The installation was on view in the New Bedford Art Museum's exhibition "Contemporary Drawing with South Coast Connections." October 3, 2012 - January 6, 2013. Location: The New Bedford Art Museum 608 Pleasant Street New Bedford, MA 02740 508-961-3072 www.NewBedfordArtMuseum.org

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