1. 2014 Demo Reel


    from Rob Goodson / Added

    2 Plays / / 0 Comments

    Rob Goodson - 2014 Demo Reel

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    • Interplay


      from Rob Goodson / Added

      9 Plays / / 0 Comments

      A suite of interactive audiovisual applications coded with Processing and SuperCollider. PONGSCAPE - An interactive music piece utilizing WiiMotes. GEN-STEP - An algorithmic beat generator. STRING…

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      • TEDxRUW


        from DRASTIC Music + Technology / Added

        48 Plays / / 0 Comments

        Through the user of social media, semantic theory and voice recognition, we were able to develop an interactive installation that recognized and opened the forum to the voice of the audience. The…

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        • Taafi Festival Theatre Installation


          from DRASTIC Music + Technology / Added

          83 Plays / / 0 Comments

          TAAFI Interactive Theater Game is a theater trivia game accessible via Twitter – projected before and after feature screenings inside the theaters of the TIFF building, the home of the Toronto International…

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          • Adaptive Audio - A war environment patch using fMod Designer.


            from Justin Spasevski / Added

            81 Plays / / 0 Comments

            This is a patch I created in fmod simulating a warzone in a gameplay situation. The sounds morph into different areas of battle depending on the value of the "Game Event" parameter. The patch starts…

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            • Sound & Music for Interactive Games - Level Design and Audio Implementation


              from Danny McDermott / Added

              31 Plays / / 0 Comments

              My first shot at creating a game environment and my introductory project which aims to explore audio implementation techniques. using Unreal Development Kit the project was built in around 4 weeks…

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              • An Agent-based Adaptive Music System


                from Stijn Frishert / Added

                31 Plays / / 0 Comments

                This video explains a system I developed together with two other people during my internship at the Utrecht School of the Arts. The system provides Osmos, an indie game from Hemisphere Games, with…

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                • Atlas Air - Sound Design Project


                  from Paul James / Added

                  313 Plays / / 0 Comments

                  Due to the dynamic nature of the mix, it is recommended that this is listened at a high volume (preferably in a residential area) - on good quality headphones, or a system which is capable of loud…

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                  • Jeff Schmidt Sound Design FMOD Adaptive MX Tutorial Pt1


                    from Jeff Schmidt / Added

                    One method for turning your music cue into an adaptive cue for use in video games using FMOD. Part 1 of 2

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