1. C4D Tutorial - Sculpting Workflows Part 4 - The Grab Tool

    04:34

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    The Grab Tool can be very useful for forming our base shape at a low level...

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    • C4D Tutorial - Sculpting Workflows Part 3 - The Pull Brush

      05:16

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      We take a look at brushes and in particular the Pull Brush...

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      • C4D Tutorial - Sculpting Workflows Part 2 - Subdivide

        04:26

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        We subdivide the 'base mesh' and look at some of the sculpting layers manager options...

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        • C4D Tutorial - Sculpting Workflows Part 1 - Base Mesh

          04:05

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          We create a simple 'base mesh' for our sculpting project...

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          • C4D Tutorial - Using XPresso Part 2 - Data Types

            11:07

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            We look at some common data types such as Real, Integer, String and Boolean. We also go through some useful maths formulas such as converting from radians to degrees...

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            • C4D Tutorial - Using XPresso Part 1 - The Editor

              06:57

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              We kick off with a simple tutorial looking at the XPresso editor, some useful shortcut keys and create a small calculator which can add numbers...

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              • C4D Tutorial - Using XPresso Part 4 - What is a Matrix?

                05:00

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                A matrix consists of 4 vectors which can give us the position and alignment of an object...

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                • C4D Tutorial - Using XPresso Part 3 - Vector Maths

                  08:59

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                  A quick look at how to add and subtract vectors...

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                  • C4D Tutorial - Using XPresso Part 6 - Automatic Bouncing Ball

                    07:37

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                    We simply animate the ball along a horizontal line and let XPresso take care of the bounce animation...

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                    • C4D Tutorial - Using XPresso Part 7 - Adding Squash and Stretch

                      05:06

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                      Make sure you do Part 6 before doing this tutorial. We add squash and stretch to the automated bouncing ball animation...

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