1. Dreadline Teaser

    01:21

    from Steven Kimura / Added

    38.6K Plays / / 4 Comments

    Teaser for the upcoming game DREADLINE by Eerie Canal Entertainment. Where time is running out for those that have run out of time.

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    • Dreadline Development Gameplay Footage

      01:08

      from Steven Kimura / Added

      205 Plays / / 1 Comment

      An edit showing some more extended gameplay as we explored a different way of balancing the game. Lots of fun. Quick deaths for humans and monsters alike. Also, a proof of concept in here exploring a new dynamic where you would spend hearts in order to replenish your team with new monsters.

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      • Dread Line; in the hammock

        01:21

        from Gerald Saul / Added

        15 Plays / / 0 Comments

        Drawing a few clips from my unused answering machine tapes recorded for the Dread Project in 1991 to 1994.

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        • Eerie Canal's DREADLINE Kickstarter pitch!

          03:00

          from Steven Kimura / Added

          537 Plays / / 0 Comments

          We're working hard, but we need your help! Visit kickstarter.com/profile/eeriecanal for more info, and to lend us a hand!

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          • Help

            01:08

            from Steven Kimura / Added

            891 Plays / / 0 Comments

            We're working hard to make DREADLINE a reality, but we need your help! Please visit our Kickstarter http://www.kickstarter.com/projects/eeriecanal/dreadline thank you

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            • Eerie Canal's Dreadline kickstarter pitch

              03:00

              from Steven Kimura / Added

              58 Plays / / 0 Comments

              Support us here: http://www.kickstarter.com/projects/eeriecanal/dreadline Find out more about us here: http://www.eerie-canal.com/ Thanks!

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              • Halloween Gameplay!

                00:47

                from Steven Kimura / Added

                2,769 Plays / / 0 Comments

                Just a little taste of what we've been working on. Happy Halloween!

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                • DREADLINE: Meireki, Japan

                  01:33

                  from Steven Kimura / Added

                  639 Plays / / 0 Comments

                  Mr. Kimura Builds a New Level for DREADLINE. Level building is a very organic process. I start by sorting through online and print reference, and doing some drawings to get a feel for the architecture, and how it might work for our game. I'm not interested in accurately re-creating historical places. I want the space to be recognizable, but the last thing we want in this game is to be bound by the facts. Once I have a basic idea what the architectural vibe of the level is going to be, it's time to consider the larger picture. Is it going to be primarily interiors or exteriors? Will it be hilly, or flat? Doors? Fences? There are all kinds of ways to shape spaces to create tactical interest, as well as all kinds of ways to visually represent what those spaces are. For this level, inspired by the 1657 Great Fire of Meireki, I wanted to create smooth transitions between interior and exterior spaces. I'm often struggling with the boring, but handy conventions of traditional dungeon-crawling. Turning hallways into bridges over water, and walls into trees is one way to make the space more engaging. The level map serves multiple functions. It's a freeform way to develop a decorative object vocabulary for the level, show scale, show how spaces are interconnected, and as a visual concept that can give me a real feel for what the level is supposed to look like. I used this sprawling drawing as a basis for drawing all of the world’s textures, like stony paths, grass, fences, walls, and trees. Even as I’m working in 3d, I’m constantly referring back to the original drawings. They keep the level feeling fresh, as I’m forced to find ways to reconcile what’s going on in a drawing with how I can really make it work in 3d space. It’s always incredibly gratifying when it goes into our engine for the first time, and I get to run our little monsters all around, and explore it from that fresh perspective. It’s even better once it’s filled with hapless humans to kick around. Please check out our Kickstarter campaign for DREADLINE, now in progress! http://www.kickstarter.com/projects/eeriecanal/dreadline Thank you for your support.

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