1. Houdini Tank Shoots Down Helicopter

    00:55

    from Arun S Ravi / Added

    1,982 Plays / / 6 Comments

    This took about a week to make. Shot from the rooftop of a building next to the Gateway of India. Tracked using Boujou. I used Houdini for rigging, animation and FX and did the final composite in After Effects.

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    • My First Houdini Flip

      00:04

      from Tushar Mukharjee / Added

      65 Plays / / 0 Comments

      Learning Houdini is incomplete without trying hands in its famous FLIP fluids, so i decided to try my hands in that. This is my first FLIP fluids flipbook preview. Please give your C&C.

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      • Now Available: Adding Dynamics to a Mermaid Animation with Bifrost in Maya

        01:17

        from Digital-Tutors / Added

        See more: http://www.digitaltutors.com/tutorial/1909 Throughout these Maya tutorials we'll look into the process of taking a short animation and enhancing it dramatically with dynamic water and hair. As our mermaid emerges from the ocean we'll enlist the help of one of Maya`s newest tools, Bifrost, to quickly and easily simulate the water around her to generate a realistic splash. In addition to this we'll also investigate the use of nHair to give her long flowing locks which also animate as she moves. By the end of this Maya training you’ll understand more key tricks and shortcuts essential to produce a still image or an animated sequence.

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        • Now Available: Simulating a Flamethrower Effect in Maya

          00:56

          from Digital-Tutors / Added

          See more: http://www.digitaltutors.com/tutorial/1915 Throughout these Maya tutorials we'll be simulating a flamethrower effect with Maya. We'll explore fluid attributes such as Density, Temperature, Velocity and Fuel to simulate a realistic behavior for our flamethrower. We’ll use a variety of fluid emitters and containers to control the attributes of our simulation. Next we’ll construct both temperature and fuel grids to add even more attributes and realism to the flame effect. Finally we'll focus on shading and rendering our fluids with 3D elements and compose them with Adobe After Effects to produce a realistic flamethrower. By the end of this Maya training you’ll have the skills you need to build a realistic flamethrower effect that’s ready for production.

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          • Something Magical

            00:06

            from Nick da Silva / Added

            14 Plays / / 0 Comments

            Just a test playing with Maya fluids to create a magical fire effect

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            • Realflow Sim - Be Water WIP

              00:24

              from Neil Kirby / Added

              125 Plays / / 0 Comments

              Realflow sim for my fluids dynamics class Realflow 2014

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              • Polysplendor Logo Animation

                00:10

                from Marc D'Amico / Added

                7 Plays / / 0 Comments

                I was having a little fun with cloud renders and decided to make something inspired by the logo slate of Dreamworks where the kid is fishing from the moon... with a little neon flare. Clouds - Maya 2015 Comp - After Effects CS6

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                • Imagimotion # 1

                  02:46

                  from PIX IN MOTION by Leo Bar / Added

                  2,108 Plays / / 69 Comments

                  An essay of imagined interactions - fluid motion, flowers, minerals, crystals, gems and space. Let your imagination see the hidden clues and outcomes.

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                  • Houdini Angel Collapse

                    00:27

                    from Tyler Strasser / Added

                    743 Plays / / 0 Comments

                    A full cg effect using Houdini's procedural tools to fracture and simulate multiple effects. The Angel was from Stanford University, all credit goes to them. Using paint to control the sizes of the fractured pieces I then went to DOPs and modified the activevalue of the pieces. I used an expression to take color that was transferred from animated objects and used that color as the active value. Then created debris library using particle systems and simulated fluids using the angel geometry. The environment was created in Vue.

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                    • Lorn - Acid Rain

                      02:53

                      from Joseph B. Carlin / Added

                      Lorn - Acid Rain (The Maze to Nowhere Pt. 2) A Rorschach test from hell, inspired by the art of Zdzisław Beksiński and 1970's Sci-fi. Original footage and animation. Check out Lorn - All Corrupt Everything (https://vimeo.com/114258767) https://lorn.bandcamp.com/ http://wednesdaysound.com/ Unofficial.

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