9,426 Plays / 9 Likes / 0 Comments
This breakdown shows the process of building a CG environment using the Mattepainting Toolkit for Maya.+ More details
6,236 Plays / 10 Likes / 3 Comments
This screengrab demonstrates how Bundler can easily recreate camera positions from a set of photographs. Custom PERL scripts prepare the data for use in Maya with The Mattepainting Toolkit.+ More details
5,870 Plays / 21 Likes / 2 Comments
The following screen capture demonstrates the use of Structure From Motion (SFM) to recover camera positions from a set of unordered photographs, using Bundler. The dataset is then imported into Maya using a custom script to visualize a point cloud as particles. Modeling and projections onto the set are achieved using the Glyph Software Mattepainting Toolkit.+ More details
200 Plays / 0 Likes / 0 Comments
This is a cloth test that I did on a low res version of the Aiko character from DAZ Studio. I just transfer the geometry into Maya and rigged it up there because I'm not comfortable with the DAZ Studio interface. Hopefully I can work out the kinks and get some good animations going with cloth, hair, and muscle simulations.+ More details
1,238 Plays / 13 Likes / 1 Comment
[EN] In this lesson, we will see a little practical example about using Python in Maya. We will just create a connection between a node (locator) and selected objects in then scene. The concepts of "variable", "list" and "for loop" are usefull to make our code more simple. I hope you enjoy :) [PT] Nessa lição iremos ver um pequeno exemplo pratico usando Python no Maya. Nós apenas criaremos uma conecção entre um node (locator) e objetos selecionados na cena. Os conceitos de "variavel", "lista" e "loop for" sao uteis para fazer nosso codigo mais simples. Espero que gostem :)+ More details
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