1. Museo Virtuale della Valle del Tevere - Estratti

    08:00

    from Eva Pietroni / Added

    187 Plays / / 0 Comments

    This video is a sequence of fragments showing four sceneries implemented in the VR application titled "e, con un passo, ne l'opaco fiume lietamente entraro - Museo Virtuale della Valle del Tevere", a permanent spectacular installation located in the National Etruscan Museum of Villa Giulia in Rome and realized by CNR ITABC, financed by Arcus S.p.A., supported by Direzione Regionale per i Beni Culturali e Paesaggistici del Lazio, Soprintendenza per i Beni Archeologici dell'Etruria Meridionale, Società Geografica Italian. Design, contents and software development are by CNR ITABC in collaboration with E.V.O.CA. srl and Franz Fischnaller/F.A.B.R.I.CATORS. The VR installation allows the public to visualize the sceneries on three large screens (65 inches each one). See other movies referred to this interactive installation, on this Vimeo channel: https://vimeo.com/107151367 (Italian version) https://vimeo.com/107796651 (English version)

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    • librARi - Augmented Reality Experience for Library

      01:34

      from Pradeep Siddappa / Added

      109 Plays / / 0 Comments

      librARi is image based augmented reality application, which allows user to search books with AR interaction. The location of the books is pointed on the physical space by augmenting pointers. The app also allows to find out related books, which can be again pointed to locate it. librARi locates different sections of books and all new arrivals in different sections. The augmentation experience can be further extended to smart glass, which would give a Natural Interaction experience while reading.

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      • Keys to Rome: Revealing Flashlight

        00:33

        from v-must / Added

        89 Plays / / 0 Comments

        This application, developed for Keys To Rome exhibitions, enable visitors to point at an object with their fingers and discover original color/shape, thanks to natural interaction (leap motion sensor)

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        • Keys To Rome: Admotum and Holobox interaction (@ Museo Fori Imperiali)

          01:45

          from v-must / Added

          80 Plays / / 0 Comments

          Admotum is a natural interaction VR application, with a serious game approach, that enables visitors of museums to explore 3d scenarios, collect objects and "send" them into another display (holographic display named Holobox) Admotum è un serious game (una simulazione realistica) in 3D basato sull’interazione naturale (sensore KINECT). I visitatori possono usare i movimenti del proprio corpo per esplorare gli ambienti 3D e trovare, in una sorta di caccia al tesoro, gli oggetti esposti nei diversi musei della rete di Keys to Rome, ricontestualizzati all’interno dei monumenti di provenienza. All’inizio della simulazione, l’utente entra nel primo livello di gioco. Si trova dentro ad un deposito con uno scaffale e delle casse. Ogni cassa è connessa ad un diverso luogo ed epoca storica (scenario 3D). Ogni ripiano rappresenta un diverso museo di Keys to Rome (Roma, Amsterdam, Sarajevo ed Alessandria d’Egitto). L’utente deve scegliere un contenitore con un gesto ed entrare nello scenario di riferimento. Una volta entrato inizia la ricerca. Rapidamente devono essere trovati e raccolti tutti gli oggetti 3D attivi. Appena individuato e raccolto un oggetto, è possibile “lanciarlo” con un altro gesto delle mani, dentro il monitor olografico vicino (HOLOBOX).

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          • Virtual Museum of the Tiber Valley

            07:43

            from Eva Pietroni / Added

            67 Plays / / 0 Comments

            The project “Virtual Museum of the Tiber Valley”, realized by the ITABC-CNR and supported by Arcs S.p.A., aims at providing an integrated platform for the enhancement and promotion of the natural and cultural heritage of the medium Tiber Valley, north of Rome, between Monte Soratte (North) and Fidene (South), Palombara Sabina (East) and Sacrofano (West) and crossed by the Tiber and by the ancient consular road via Salaria. The project, in 2014, is quite original and ambitious for its multidisciplinary approach to the study of the landscape considered in its several cultural components: geological, natural, historical, archaeological, evocative and symbolic. The Virtual Museum has been conceived in order to increment and disseminate the knowledge and the affection towards this territory. One of the results of the project is a VR application characterized by natural interaction and by an artistic and evocative style that will be accessible as permanent installation in Villa Celimontana and in Villa Giulia Museum, in Rome. This installation consists of four scenario and it aims to create a new evocative and narrative access to the territory of the middle valley of the Tiber. It allows the visitor to see the Tiber through the eyes of a fish that swims in the river , a bird that flies over the landscape , the ancient characters living in the roman city of Lucus Feroniae, and a a freed slave that lives his own dramatic experience inside a famous roman villa, Villa dei Volusii. The project interconnects archaeology, history, literature, poetry, arts, music, interactive narrative, an original integration of science, art and technology. Virtual Museum of the Tiber Valley REALIZED BY CNR ITABC, NATIONAL RESEARCH COUNCIL INSTITUTE OF TECHNOLOGIES APPLIED TO CULTURAL HERITAGE financed by: ARCUS S.p.a. in collaboration with: Direzione Regionale per i Beni Culturali e Paesaggistici del Lazio Soprintendenza per i Beni Archeologici dell’Etruria Meridionale Franz Fischnaller (F.A.B.R.I.CATORS) and E.V.O.C.A. srl presented in occasion of the VII edition of Festival Internazionale della Letteratura di Viaggio 2014, Venerdì 26 settembre 2014, ore 16 Società Geografica Italiana Sala C di Palazzetto Mattei, Villa Celimontana via della Navicella 12, Roma

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            • Etruscanning project: Opening at he Vatican Museums

              10:29

              from Eva Pietroni / Added

              11 Plays / / 0 Comments

              Opening of the Etruscanning project at the Vatican Museums on the 4th of April 2013 and presentation of the permanent installation "the Virtual exploration of the Regolini Galassi tomb" in the Gregorian Etruscan section of the Museums, next to the collection of the real objects coming from the tomb, located in Cerveteri. All the Etruscanning european partners of the project attend the opening. The project won some awards: 1° AWARD ARCHEOVIRTUAL 2012, (international expo and evaluation). Most voted project of all categories, by the international scientific committee and also by the public for cultural and emotional impact. 1° ITALIAN HERITAGE AWARD 2013, an international competition, in the category "Communication and Dissemination of Cultural Heritage".

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              • Progetto Museo Virtuale della Valle del Tevere (language ITALIAN)

                06:48

                from Eva Pietroni / Added

                4,504 Plays / / 0 Comments

                Il Museo Virtuale della Valle del Tevere REALIZZATO DAL CNR ITABC, CONSIGLIO NAZIONALE DELLE RICERCHE, ISTITUTO PER LE TECNOLOGIE APPLICATE AI BENI CULTURALI finanziato da: Arcus S.p.a. in collaborazione con: Direzione Regionale per i Beni Culturali e Paesaggistici del Lazio Soprintendenza per i Beni Archeologici dell’Etruria Meridionale Franz Fischnaller (F.A.B.R.I.CATORS) ed E.V.O.CA. srl. presentato nell’ambito della VII edizione del Festival della Letteratura di Viaggio 2014, Venerdì 26 settembre 2014, ore 16 Società Geografica Italiana Sala C di Palazzetto Mattei, Villa Celimontana via della Navicella 12, Roma Accessibile nella stessa sede fino alla metà di dicembre 2014 Il progetto, realizzato dal CNR ITABC grazie ad un finanziamento Arcus ed in collaborazione con la Direzione Regionale MiBAC per i Beni Culturali e Paesaggistici del Lazio Mibac e la Soprintendenza all'Etruria Meridionale, Il Museo del Fiume di Nazzano, prevede la creazione di un sistema integrato di conoscenza, valorizzazione e comunicazione del paesaggio culturale della media Valle del Tevere (contesti archeologici, storici-artistici, naturalistici, antropici), nell'area a Nord di Roma (in particolare nel tratto compreso tra il Monte Soratte a Fidene e da Sacrofano a Palombara Sabina). Il Tevere viene narrato da vari punti di vista: il contesto geo-morfologico, l’ecosistema, la vegetazione e l’insediamento territoriale nei secoli; la mitologia legata al fiume, la ritualità e l’iconografia; il paesaggio archeologico, letterario e naturalistico. Il Museo Virtuale della valle del Tevere è un progetto interdisciplinare in cui scienza tecnologia ed arte convergono nella creazione di un'opera comunicativa che ricorre anche alle sperimentazione di linguaggi nuovi che segnano il superamento dei tradizionali paradigmi della realtà virtuale per contaminarli con tecniche derivate dal cinema o dai videogiochi. L'applicazione che presentiamo consente ai visitatore di esplorare quattro scenari, talvolta visionari e talvolta più realistici, inserenti i diversi aspetti della valle del Tevere e legati alla storia e alla memoria del fiume. In essi egli può incontrare personaggi, interagire con immagini e suoni e vivere un'esperienza multisensoriale. Tutto usando le gestualità del corpo per interagire e dialogare con il mondo virtuale: camminare, nuotare come un pesce o volare come un uccello. ENGLISH The project “Virtual Museum of the Tiber Valley”, realized by the ITABC-CNR and supported by Arcs S.p.A., aims at providing an integrated platform for the enhancement and promotion of the natural and cultural heritage of the medium Tiber Valley, north of Rome, between Monte Soratte (North) and Fidene (South), Palombara Sabina (East) and Sacrofano (West) and crossed by the Tiber and by the ancient consular road via Salaria. The project, in 2014, is quite original and ambitious for its multidisciplinary approach to the study of the landscape considered in its several cultural components: geological, natural, historical, archaeological, evocative and symbolic. The Virtual Museum has been conceived in order to increment and disseminate the knowledge and the affection towards this territory. One of the results of the project is a VR application characterized by natural interaction and by an artistic and evocative style that will be accessible as permanent installation in Villa Celimontana and in Villa Giulia Museum, in Rome. This installation consists of four scenario and it aims to create a new evocative and narrative access to the territory of the middle valley of the Tiber. It allows the visitor to see the Tiber through the eyes of a fish that swims in the river , a bird that flies over the landscape , the ancient characters living in the roman city of Lucus Feroniae, and a a freed slave that lives his own dramatic experience inside a famous roman villa, Villa dei Volusii. The project interconnects archaeology, history, literature, poetry, arts, music, interactive narrative, an original integration of science, art and technology. Virtual Museum of the Tiber Valley REALIZED BY CNR ITABC, NATIONAL RESEARCH COUNCIL INSTITUTE OF TECHNOLOGIES APPLIED TO CULTURAL HERITAGE financed by: ARCUS S.p.a. in collaboration with: Direzione Regionale per i Beni Culturali e Paesaggistici del Lazio Soprintendenza per i Beni Archeologici dell’Etruria Meridionale Franz Fischnaller (F.A.B.R.I.CATORS) and E.V.O.C.A. srl presented in occasion of the VII edition of Festival Internazionale della Letteratura di Viaggio 2014, Venerdì 26 settembre 2014, ore 16 Società Geografica Italiana Sala C di Palazzetto Mattei, Villa Celimontana via della Navicella 12, Roma

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                • Technologies for Keys To Rome [WiP]

                  03:34

                  from v-must / Added

                  263 Plays / / 0 Comments

                  The video shows the technologies that are under development @ CNR, Fraunhofer, INRIA, VisualDimension, Noho and Allard Pierson Museum. They will be integrated with the permanent collections of the 4 museums parts of Keys To Rome (Museo Fori Imperiali in Rome, Allard Pierson Museum in Amsterdam, Bibliotheca Alexandrina in Alexandria, City Hall in Sarajevo)

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                  • VillaDiLIviaTrailer low

                    16:12

                    from Eva Pietroni / Added

                    2,422 Plays / / 0 Comments

                    Livia's villa is a very important suburban roman villa, connected to the history of one of the most famous imperial families. It belonged to Livia's (Augustus' wife) family since the late republican age, then it had a new important architectural phase during Livia and Augustus life and lived until constantine age (IV century BC). It was built on a hill near Prima Porta, at the IX mile of via Flaminia, in a dominating position along this important roman consular road and near the Tiber river. This project was born re-using most part of the original contents developed for the “Virtual Museum of Ancient via Flaminia” (2008-2010, Roman National Museum of Diocleziano's Thermal Baths, Rome; developed by CNR ITABC: vhlab.itabc.cnr.it/flaminia). Starting from digital acquistion on the field we modelled in 3D both the archaeological landscape and site and the 3D reconstruction of how this context could be in the past. We try to combine different paradigms in the application: virtual reality, cinematographic techniques, virtual set, natural interaction interface. The user can follow a guided tour along a predefined path and, in specific points, access to narratives. The user can stop in every moment and is free to explore the space all around, looking up, down, left and right and accessing another level of information (metadata, interpretative sources used for the reconstruction, degree of reliability of the reconstruction....). The gesture-based VR installation is a single-user application developed in Unity3D and using kinect sensor for motion capture. It is intended to be placed in a museum for involving visitors in a multisensorial and emotional experience where perceptive aspects and storytelling play a fundamental role. Natural interaction pushes visitors' active participation, young people but also elders as it does not require any technological skill. The user acts inside the virtual environment using only gestures and body movements, in the most natural way. It has been developed by CNR ITABC and E.V.O.CA..s.r.l.. CNR ITABC, Italy, itabc.cnr.it E.V.O.CA. srl, Encoded Visions on Canvas, evoca.org Roman National Museum, Diocletian's Bath, Soprintendenza Speciale ai Beni Archeologici di Roma ARCUS S.P.A. V-Must.net Contact: eva.pietroni@itabc.cnr.it

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                    • Livia's villa reloaded

                      16:12

                      from Claudio Rufa, E.V.O.CA / Added

                      421 Plays / / 1 Comment

                      Livia's villa is a very important suburban roman villa, connected to the history of one of the most famous imperial families. It belonged to Livia's (Augustus' wife) family since the late republican age, then it had a new important architectural phase during Livia and Augustus life and lived until constantine age (IV century BC). It was built on a hill near Prima Porta, at the IX mile of via Flaminia, in a dominating position along this important roman consular road and near the Tiber river. This project was born re-using most part of the original contents developed for the “Virtual Museum of Ancient via Flaminia” (2008-2010, Roman National Museum of Diocleziano's Thermal Baths, Rome; developed by CNR ITABC: www.vhlab.itabc.cnr.it/flaminia). Starting from digital acquistion on the field we modelled in 3D both the archaeological landscape and site and the 3D reconstruction of how this context could be in the past. The gesture-based VR installation is a single-user application developed in Unity3D and using kinect sensor for motion capture. It is intended to be placed in a museum for involving visitors in a multisensorial and emotional experience where perceptive aspects and storytelling play a fundamental role. Natural interaction pushes visitors' active participation, young people but also elders as it does not require any technological skill. The user acts inside the virtual environment using only gestures and body movements, in the most natural way. It has been developed by CNR ITABC and E.V.O.CA..s.r.l.. CNR ITABC, Italy, www.itabc.cnr.it E.V.O.CA. srl, Encoded Visions on Canvas, http://www.evoca.org Roman National Museum, Diocletian's Bath, Soprintendenza Speciale ai Beni Archeologici di Roma ARCUS S.P.A. Contact: eva.pietroni@itabc.cnr.it

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