1. Blender tutorial: nice magma material


    from Benjamin Vurlod / Added

    1,230 Plays / / 0 Comments

    In this tutorial you will see how to create a nice magma material from a simple tillable diffuse magma texture download from google image. How to create: bump map, emit map, displace map How to…

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    • Overlaying Normal Maps in Photoshop


      from Eat 3D / Added

      3,083 Plays / / 0 Comments

      In this demonstration, Marie-Michelle Pepin demonstrates a novel way to overlay a detail normal map in Photoshop. About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest…

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      • DX11 Realtime Texture Showcase


        from Maxwell Rik Taylor / Added

        25 Plays / / 0 Comments

        In light of the new game engines being released, I am in the process of sorting through some of my UDK work that never made it onto the Internet. This video is an assortment of natural textures…

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        • Walkie-Talkie GPS Game model


          from Stamsich / Added

          18 Plays / / 0 Comments

          Low-poly game model. Rendred in Marmoset Toolbag. 630 tris.Texture maps 2048x2048.

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          • Arm Low-poly Game Model


            from Stamsich / Added

            14 Plays / / 0 Comments

            Tris 1500. 2048x2048 Normal Diffuse and Specular. Rendered in Marmoset Toolbag.

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            • Continuous general method


              from Adam Ferriss / Added

              991 Plays / / 4 Comments

              Created for ƐƎMEDIA at Casa Granada, Queretaro, Mexico. Feb 2014 Music by Cam Floyd.

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              • Retopology and Baking Normal Map


                from Worajedt Sitthidumrong / Added

                138 Plays / / 0 Comments

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                • Pillars of Argon Turntable


                  from Merwyn / Added

                  10 Plays / / 0 Comments

                  This is a turntable for an assignment at AIE Sydney where we had to bake a high poly sculpt from Zbrush onto a low poly retopologized model that is game ready.

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                  • TowerDefense Concept


                    from Rubén Fuentes / Added

                    23 Plays / / 0 Comments

                    TowerDefense Concept - Low poly (3100 tris) - Diffuse map + normal map + ambient oclusion Realtime render in Marmoset.

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                    • Painting out Normal Map Bake Artifacts with Manga Studio 5


                      from Jonathan Nascone / Added

                      54 Plays / / 0 Comments

                      Baking normal maps usually causes artifacts which can consume a lot of time to paint out in Photoshop with the Blur Tool and Masking/Gradients (Especially in organic/hard-surface like in this suit).…

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