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2 hours ago 0 0
Starting to fiddle with Cinema4D. Quite like how it handles physics as opposed to 3ds Max. Kind of.
7 hours ago 0 0
Second version of my chain simulation demo. This time with more constrained joints so links turn more realistically. Physics simulated with ODE and graphics rendered with OpenGL. Written in Python.
10 hours ago 0 0
Calculating acceleration
10 hours ago 0 0
Calculating acceleration
11 hours ago 0 0
Question about instantaneous speed measurement.
11 hours ago 3 0
Calculate the time to travel one lap around a racetrack when average speed and circuit length are known.
11 hours ago 0 0
drawing and analysing a speed/time graph
14 hours ago 0 0
The Master Game How it works? First the master move is recorded. The objective is to repeat the same move as better as the student can. At the end a sound is played representing the level of fidelity the student achieved. Project developed in 24 hours as part of the Physical Computing class with […]
22 hours ago 0 0
The Men of Physiotherapy: Class of 2009. Master's of Physiotherapy at the University of Saskatchewan, Canada. Filmed October 2007.
1 day ago 15 0
We downloaded Phun, a 2D physics sandbox software. It has evolved into Algodoo. My kids and I love it and recommend it to everyone who loves to learn. I'm not officially promoting it. But we are spreading the word...ALGODOO is amazing!
3 days ago 39 0
The gravity pickup (the arrows thing) gives you temporary ability to switch gravity. Once you pick it up, you can switch gravity direction by pressing 'G' (or whatever you set it to in the options). When you run out of gravity-switching time, gravity's back to normal. The game now has a HUD (the numbers […]
3 days ago 127 0
Just some R & D trying to integrate MoDynamics with other Cinema 4D modules. I'm certainly excited about the potential to use modyn with all of C4D's modules. I have two Thinking particle emitters spitting out mograph objects via matrix object but the TP particles use the new modyn physics for collisions […]

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