1. Data visualisation with Processing

    00:09

    from Petr Kozlik / Added

    5 Plays / / 0 Comments

    Data visualisation exercise with Processing during the Embodied Interaction course under David Cuartielles.

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    • Roots on Wall

      02:00

      from Jun Ding / Added

      11 Plays / / 0 Comments

      Roots On Wall creates the variation of the density on net-space between the roots and wall, which generates complexity of the network.

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      • MAC with DRPU Tool: How to design barcode

        01:19

        from Tarun Tyagi / Added

        2 Plays / / 0 Comments

        Watch this descriptive tutorial about, how to design barcode labels by using various designing features of DRPU Barcode Label Maker Software as shown with MAC system through Laser Printer. You’ll see here in this instructional video to learn about, how to set various designing properties like setting alignment/ adjusting bearer bars or character grouping or margins and more. We also show you, how to set color features, font properties, image settings, alignment, margins, inserting values for barcode or header or footer and more. DRPU Program also offers various properties, like generating barcode list via batch processing series, copy & paste/ export and import barcodes and more. In this tutorial you’ll learn, how to adjust barcode sheets on to your printer, how to give printing commands and more. Software Used: DRPU Barcode Label Designing Software Printer Used: Zebra Thermal Printer Media Used: Barcode Roll

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        • Flocons de pixels

          01:34

          from OpenAtelier / Added

          22 Plays / / 0 Comments

          Filtre vidéo écrit avec Processing dans le cadre des Open Atelier. Documentation ici : http://wiki.labomedia.org/index.php/Flocons_de_pixels

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          • Ghost Box TouchScreen

            00:45

            from Harvey Moon / Added

            I programmed in interface for a simple Android app that was installed in the ghostbox. http://www.lvthn.com/labs/ghost-box/

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            • spots

              00:03

              from beatrix / Added

              mein erstes processing Video

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              • vectorDrift output

                00:30

                from Phillip Stearns / Added

                Playing around with some image processing concepts based on glitch art techniques. https://github.com/yearoftheglitch/aYearInCode/tree/master/vectorDrift vectorDrift uses the concept of repeatedly copying shifting and pasting fragments of an image into itself. The concept derives from the technique of datamoshing, specifically the smearing artifact created when Iframes of an MPEG4 video file are removed a P frame is repeatedly copied. The effect is that the P frame data iterates, shifting, rotating hue, changing brightness, sharpening, blurring, or zooming whatever pixel data is in the frame buffer. At present, vectorDrift generates a bunch of "blocks" in randomize locations, velocities, and accelerations. Notice that the origin and shift positions are relative to one another. Something to work on is the hue rotation, brightness, "focus", "zoom".

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                • Fun programming 153: Rendering Processing shapes in Blender

                  19:09

                  from Abe Pazos / Added

                  After the two previous episodes, in which we created a 3D shape in Proccesing and exported it as .obj file, we are ready to import that shape into Blender and render a realistic looking image. These are the steps we take to get our render ready: 1. Import the .obj file into Blender 2. Clean up the imported model by deleting a huge rectangle that somehow grew in one side. Maybe it was caused by using lights() in Processing, or some kind of bug. 3. Adjust the view. We move and rotate the objects and the camera around to make a composition we are happy with. 4. Add a background plane that will receive the shadows of our galaxy object and also reflect sun light. 5. Replace the default light with a proper sun, which seems to produce better results. Try different lights yourself! 6. Add simple materials to the plane and to the galaxy to set colors for them. 7. Do some color management. Choose the look of the render by simulating different film styles. Basically it adjust the color range and tints the whole scene. This can add a nice touch to the result. 8. Do test renders and one final render with a higher sample value. Increasing the samples improves the quality, reduces noise, and makes it much slower too. Find the balance. 9. Save and enjoy the rendered image. If you didn't do so already, I recommend you watch the Blender beginner tutorials at: http://cgcookie.com/blender/cgc-courses/blender-basics-introduction-for-beginners/ :)

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                  • Ghost Nightmare (II).

                    01:00

                    from Spaghetti Coder / Added

                    9 Plays / / 0 Comments

                    Generative Art Animation. http://wp.me/p5Cltd-g

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                    • Processing Works

                      05:22

                      from Cristina Lobo / Added

                      2 Plays / / 0 Comments

                      Cristina Lobo

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