1. Lecture 11: Stereoscopy. Photorealistic rendering. GI algorithms

    02:05:37

    from Raytracing course FMI/SU / Added

    46 Plays / / 0 Comments

    Lecture 11 from 20.12.2013 Contents: • Stereoscopy - Methods for displaying 3D imagery - Stereoscopic rendering - Implementation of anaglyph stereoscopic rendering • Photorealistic rendering - Global…

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    • Lecture 10: Heightfields. Non-point lights. Depth of field.

      02:31:39

      from Raytracing course FMI/SU / Added

      39 Plays / / 0 Comments

      Lecture 10 from 13.12.2013 Contents: • Heightfields - definition. - intersection algorithms: naïve, partial hierarchy, full hierarchy, fastest descent. - demo. • Non-point lights - definition of…

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      • CatBox

        00:08

        from Irene Macias / Added

        30 Plays / / 0 Comments

        2D Production by Irene Macías Illustration - Photoshop Animation - After Effect Technique - Video rotoscoping

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        • Interactive JIT shader engine on ARM processor

          02:09

          from Syoyo Fujita / Added

          218 Plays / / 0 Comments

          World's first interactive JIT compiled shader engine + ray tracer on ARM processor! You can edit shader code and view its result interactively even on ARM processor. You need to use MCJIT for…

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          • Lecture 9: Bounding geometries. Intersection acceleration structures. K-d trees.

            02:03:03

            from Raytracing course FMI/SU / Added

            41 Plays / / 0 Comments

            Lecture 9 from 06.12.2013. Contents: • Bounding geometries discussion - axis-aligned bounding box (BBox), and its advantages compared to a bounding sphere - implementation of BBox around meshes •…

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            • Lecture 8: File formats for triangle meshes. Bump maps.

              01:56:27

              from Raytracing course FMI/SU / Added

              57 Plays / / 0 Comments

              Lecture 8 from 29.11.2013. Contents: • What's new in the raytracer • Reading triangle meshes - The .OBJ file format - With/without normal interpolation - Texturing - Rendering glass, and backface…

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              • Amiga Renderings: Locotron IK test

                00:51

                from Paul Atreides / Added

                66 Plays / / 0 Comments

                IK test running LW 5 on an Amiga. The hiccups are not deliberate but I didn't want to spend more time fixing them!

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                • Lecture 7: Caustics. Photon mapping. Monte-Carlo methods. Triangle meshes.

                  01:51:55

                  from Raytracing course FMI/SU / Added

                  82 Plays / / 0 Comments

                  Lecture 7 from 22.11.2013. The last 1/3 has no sound - sorry about that! Contents: • Caustic effects - Caustics - Dispersion - Simulating caustics - photon mapping • Monte-Carlo methods - Definition…

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                  • Lecture 4: Introduction to cameras. Ray->Plane intersections.

                    02:18:41

                    from Raytracing course FMI/SU / Added

                    139 Plays / / 0 Comments

                    Lecture 4 from 25.10.2013 • Walkthrough in the infrastructure of the project • Pinhole camera - The idea - The implementation (slightly buggy here, but the bug was nontrivial to catch) • Raytracing

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                    • Maya Lighting & Rendering 8: Adjusting Raytraced Shadows in Maya

                      10:56

                      from Jeremy Birn / Added

                      Of the two types of shadows, raytraced shadows are simpler and easier to use. Key controls of Light Radius, Shadow Rays, and Ray Depth Limit are thoroughly explained and demonstrated to create accurate…

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