1. Samurai


    from Phil Shoebottom / Added

    462K Plays / / 134 Comments

    This was an internal development piece that we produced at RealtimeUK. (www.realtimeuk.com) The team was approx 4/5 people, working over a couple of months. Made in 3dsmax, rendered in vray, post in AfterFX. It's a bit flickery in places, but we were on a tight deadline before we had to get back to paid work. Only just managed to fit it in. Might see about re-rendering a few bits. The body is Mo-Cap, the Face is hand animated morph targets. The Mo-Cap was recorded at Audiomotion (www.audiomotion.com) The Mo-Cap data is taken from one continuous stream. The whole piece plays end to end, so we could concentrate on the cinematography. Characters were modelled in zbrush. Ta! http://www.realtimeuk.com http://twitter.com/philshoebottom

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      from 1024 / Added

      252K Plays / / 46 Comments

      An interactive architectural mapping. Fete des Lumieres / Lyon / France / 2010 A mapping by 1024 Architecture, projected on the facade of former Lyrical theater the "Celestins". The building deformations and figures were controlled by the audience, using a microphone and an audio analysis algorythm. More info on www.1024architecture.net or our blog www.1024d.wordpress.com

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      • Waves


        from Daniel Palacios / Added

        186K Plays / / 48 Comments

        A long piece of rope represents three dimensionally a series of waves floating in space, as well as producing sounds from the physical action of their movement: the rope which creates the volume also simultaneously creates the sound by cutting through the air, making up a single element. Depending on how we may act in front of it, according to the number of observers and their movements, it will pass from a steady line without sound to chaotic shapes of irregular sounds (the more movement there is around the installation) through the different phases of sinusoidal waves and harmonic sounds. But even though this could seem like a mere representation of what we can’t see for ourselves, beyond the persistence of vision, it connects with our most visceral side, combining the intangible beauty of the represented graphic with the brutality of the sound it produces, creating a hypnotic environment of audible results and unique visual stimulations. More info at: www.danielpalacios.info

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        • Golden Tiger


          from Le3 / Added

          166K Plays / / 0 Comments

          Street Mapping in Paris - www.le3paris.com from an original idea by Mehmet AYDOGDU Julien NONNON Romain VOLLET with the participation of Laurent LE GOFF Donatien DE LAVENNE Music by THE AGENCY 'Watching Us' (F. Blet / R. Trotel / Y. Mayoux) Published by Industry of Cool From the album 'SOMNOGRAPHE' © 2011

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          • RealtimeBoard (Eng)


            from RealtimeBoard / Added

            155K Plays / / 1 Comment

            RealtimeBoard is a new service for effective visual collaboration in realtime. Take a look at our Demo-board (no need to sign up): http://realtimeboard.com/app/#/7RIUTYPQRLJ Try it at http://realtimeboard.com Find the latest news at http://www.facebook.com/RealtimeBoard

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            • The Virtual Autopsy Table


              from Visualiseringscenter C / Added

              151K Plays / / 7 Comments

              #########################Commercial requests ######################### For any commercial request please contact insideexplorer@tii.se ################################################################### Have a look at the inside of a human being. In this installation, with the help of an easy to use multi touch interface, the user can freely interact with stunning volumetric 3D datasets of real scanned human bodies. The datasets in this demo have been created with state of the art techniques within medical imaging; Dual Energy Computed Tomography. The data has been imported straight from the scanners and has not been edited or modified before rendering, what you see is not a 3D model, it’s a full volumetric description of a human body. The visualization techniques used in this table is already utilized successfully as a compliment to the conventional autopsy. Apart from avoiding cutting in the body the medical experts, such as coroners, can see things that are difficult to discover in a conventional autopsy. Furthermore, the technique opens up for new opportunities in countries where autopsies are not accepted due to cultural reasons. The technique will revolutionize the traditional health care in many areas. The technique can also, for educational purposes, be used in education environments and in public institutions such as museums, Science and Technology centers. The Virtual Autopsy Table is developed by Norrköping Visualization Centre in collaboration with CMIV (www.cmiv.liu.se). The installation is based on research results from CMIV, VITA at Linköping University, Sweden and Swedish National Board of Forensic Medicine. For more information please visit: www.tii.se/projects/autopsy Technical details: Volume data resolution: 512x512x3397x2 (1.7 GB) Frame rate: 30 Hz Display resolution: 1980x1080 Credits: Installation concept: Interactive Institute Project management: Thomas Rydell - Interactive Institute Volume rendering: Dr. Patric Ljung, Prof. Anders Ynnerman, Prof. Anders Persson and Willem Frishert – CMIV/VITA Scanning, data and medical expertise: Prof. Anders Persson - CMIV User interface: David Karlsson - Interactive Institute and Willem Frishert - VITA Video production: Claes Ericson - Interactive Institute Follow us on Twitter? @visualiseringC

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              • Torsion (Space Warp Gameplay Prototype)


                from alphanew.net / Added

                146K Plays / / 16 Comments

                This is a gameplay prototype that I was working on for several weeks about one year ago. The player is given the ability to warp space by placing two warp anchors anywhere in the world, warping the space in-between those anchors. Space warping also affects physics, which may be used to make objects roll off curved surfaces, bridge gaps etc. Note that the focus has certainly not been on graphics. Like previous demos, this prototype was built on top of my engine/framework/sandbox called breeze, using DirectX for rendering and PhysX for physics simulation. Visit http://alphanew.net for more info. Also feel free to follow me on twitter (http://twitter.com/#!/alphanew), if you're interest in my daily findings and annoyances regarding real-time graphics and other development.

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                • MOMENTUM


                  from schnellebuntebilder / Added

                  131K Plays / / 38 Comments

                  schnellebuntebilder and kling klang klong developed an interactive framework to create synaesthetic experiences of sounds and visuals generated from body movement. In their first collaborative work „MOMENTUM“ the user and his surroundings transforms into a fluid creature in an ever-transforming system of particles. A virtual reality, in which movement becomes sound and music and matter seems to dissolve. BEHIND THE SCREENS https://vimeo.com/112223038 HI-RES IMAGES https://www.flickr.com/photos/88656960@N05/sets/72157649293003336/ PROJECT-SITE http://www.schnellebuntebilder.de/#/fourxfour/momentum/ CREDITS visuals – schnellebuntebilder http://www.schnellebuntebilder.de audio – kling klang klong http://www.klingklangklong.com TOOLS vvvv – http://vvvv.org Max – https://cycling74.com/products/max Ableton Live – https://www.ableton.com/de/live Microsoft Kinect 2 TimlinerSA Next Generation – http://vvvv.org/contribution/timelinersa-nextgeneration THANKS Christoph Knoth for generating the logo-type – http://christoph-knoth.com/ CCL – http://choreographiccoding.org Motion Bank – http://motionbank.org Daniel Shiffman for http://natureofcode.com vux for Kinect 2 - VVVV implementation dottore for Particle Madness Workshop at NODE13 – http://node15.vvvv.org

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                  • The Projector - 8mm Direct to 5Dmk2


                    from James Miller / Added

                    121K Plays / / 210 Comments

                    Many thanks to Mitch Aunger (Planet5D) for getting this story rolling and spreading the word. http://home.planet5d.com ---------------------------------------------------------- This is my method for transferring 8mm footage using the Canon 5Dmk2 in real time. The results are very good for such a fast method if you cannot afford the money or time for frame scanning. 00:42 - It very important to use a flat type LED's not the dome shaped ones. The dome shape LED's will give you lots of blooming and the focus will drift at the edges making you suspect the lens. 00:58 - I drilled 3 holes in the body of the projector for the LED flexible light strip, behind where the original bulb used to sit. I mask out light I don't want projected with putty. The position of the lights helps mask out some of the scratches. I need to add another couple of (horizontal) lights either side of the centre light. 01:29 - I modified the original projector lens to try and achieve a flat field image. Made from the rear element from a Carl Zeiss Flektogon 35mm and attached to the original lens tube with a bit a tape no less. You could use standard lens and there are some very nice ones out there. 03:08 - Utilising the body from the old 35mm lens, it proved a good way in shielding the projector from light pollution, I also added a 12mm extension tube. A lens cloth draped over the front further seals the light from entering, of course you could just film in very low light. 00:12 - I put 2 drive belts on the motor, this slowed the motor down just enough to reduce the shutter flicker. The Canon 5Dmk2 was set to 24p and 1/50 for our electrical phase. ISO ranged from base up to 1000, depending on exposure of original film. The footage is fine at ISO 1000 but this could be reduced by using a more powerful flat lens LED. 03:30 - Focus and frame size changed by moving the projector or camera and adjusting the screw type lens. Try and focus on the film grain and not the scratches. 00:37 - I removed the internal mask for 8mm & S8mm aspects at the gate to project an unrestricted image into the camera. You gain areas that are hidden but they have the perfs though them and you see the top and bottom of the next and previous frame, but you can re-mask in post. If it's personal footage you want to see everything on the frame, some times it makes the difference. You can use the crop sensor DSLR's but the lens would need changing or modifying unless you wanted a cropped image. On this lens and projector I can not bring the camera near enough without fouling on the body of the camera or projector body to get a full image captured. I have tried to make this project as accessible as possible and apart from the camera, all the items are fairly cheap to pick up. Projector used: Eumig Mark 501, I also use the Eumig 610D & the Eumig Mark DL Camera: Canon 5Dmk2 Ref LED: http://www.maplin.co.uk/dc-12-v-flexible-led-light-strip-400mm-47376 Here are links to a couple of films transferred using this exact setup: http://www.vimeo.com/20900718 http://www.vimeo.com/20871186 I have other 8mm transfers back from when I started this 2 years ago, but the quality was not as good. They are further down my videos.

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                    • Partitura 001


                      from Abstract Birds / Added

                      119K Plays / / 77 Comments

                      Realtime sound visualisation made with custom software "Partitura" Sound by Telefon Tel Aviv an ongoing collaboration between Abstract Birds and Quayola Partitura is a custom software built in www.vvvv.org to generate realtime graphics aimed at visualising sound. The term “Partitura” (score) implies a connection with music, and this metaphor is the main focus of the project. Partitura aims to create a new system for translating sound into visual forms. Inspired by the studies of artists such as Kandinsky, Paul Klee, Oscar Fischinger and Norman McLaren, the images generated by Partitura are based on a precise and coherent system of relationships between various types of geometries. The main characteristic of this system is its horizontal linear structure, like that of a musical score. It is along this linear environment that the different classes of abstract elements are created and evolve over time according to the sound. Partitura creates endless ever-evolving abstract landscapes that can respond to musical structures, audio analysis and manual gestural inputs. It is an instrument that visualises sound with both the freedom of spontaneous personal interpretation/improvisation and at the same time maintaining the automations and triggers of mathematical precision. Partitura defines a coherent language of its own for the creation of new contemporary abstractions. It is within this system that Partitura creates worlds that expand from a single dot to multiple galaxies, from minimalism to complexity, from rigid to elastic, from solid to liquid, from angular to smoothness, from tentative to boldness, from calm to agitation, from slow to fast, from desaturated to saturation, from dark to lightness, from predictable to unpredictability. Literally ‘everything’ and its opposite... just like a musical flow. - www.abstractbirds.com www.quayola.com

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