1. Volume rendering with the SPPM method


    from The Alexandra Institute Ltd. / Added

    423 Plays / / 0 Comments

    Using the SPPM (stochastic progressive photon mapping) method we have created this rendering of a smoke plume in the cornell box. The smoke data set is created by Brian Bunch Christensen…

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    • LuxRender/Blender 2.5 Water Glass Tutorial


      from Jason Clarke / Added

      6,386 Plays / / 3 Comments

      In this video, I'll cover: -Box-modeling a water glass for proper volumetric refraction. -Creating and configuring LuxRender volumes in Blender 2.5. -Using those volumes with the Glass2 material…

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      • SmallLuxGPU v1.6 (OpenCL)


        from David Bucciarelli / Added

        31.5K Plays / / 17 Comments

        SmallLuxGPU is a LuxRays (http://luxrender.net/wiki/index.php?title=LuxRays) demo and a LuxRender v0.8 "proof of concept" (http://luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL). Real-time…

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