Volume rendering with the SPPM method
from The Alexandra Institute Ltd. /
Added 2 years ago
423 Plays / 0 Likes / 0 Comments
Using the SPPM (stochastic progressive photon mapping) method we have created this rendering of a smoke plume in the cornell box. The smoke data set is created by Brian Bunch Christensen…
LuxRender/Blender 2.5 Water Glass Tutorial
from Jason Clarke /
Added 3 years ago
6,386 Plays / 15 Likes / 3 Comments
In this video, I'll cover:
-Box-modeling a water glass for proper volumetric refraction.
-Creating and configuring LuxRender volumes in Blender 2.5.
-Using those volumes with the Glass2 material…
SmallLuxGPU v1.6 (OpenCL)
from David Bucciarelli /
Added 4 years ago
31.5K Plays / 65 Likes / 17 Comments
SmallLuxGPU is a LuxRays (http://luxrender.net/wiki/index.php?title=LuxRays) demo and a LuxRender v0.8 "proof of concept" (http://luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL).
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