1. 3D Capture at 60fps

    01:28

    from Kyle McDonald / Added

    47.6K Plays / / 25 Comments

    Running the PS3Eye at 640x480, 60 fps in Open Frameworks http://openframeworks.cc This is an open source project, but the core is going through a lot of development right now. Check out the source…

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    • 3D Reconstruction

      05:23

      from Tony Fisher / Added

      40 Plays / / 0 Comments

      Demonstration of three-dimensional technology using structured light. Created for The Center for Visualization and Virtual Environments http://www.vis.uky.edu/videos.php

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      • 3D Scan Volumetric Stylization - Patrick Hebron

        00:13

        from Patrick Hebron / Added

        1,842 Plays / / 0 Comments

        Part of the Digitalis Parallax project. http://blogs.hebali.com/itp/?p=211

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        • Point Clouds with Depth of Field

          00:28

          from Kyle McDonald / Added

          87.7K Plays / / 22 Comments

          Rendering point clouds from three phase structured light scans with depth of field using a floating point FBO and smoothed points of variable size and opacity. Some issues with this technique are…

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          • Jovano, Jovanke

            01:43

            from Kyle McDonald / Added

            1,758 Plays / / 6 Comments

            Some recent work with 3D scanning. Since the last revision I've experimented with the Canon G10 instead of the PS3Eye, rewritten the three phase decoder from the ground up, implemented an algorithm…

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            • Realtime 3D Face Scanning

              01:28

              from Kyle McDonald / Added

              18.6K Plays / / 31 Comments

              Using the three phase structured light technique. More context here: http://vimeo.com/3193063 Everything is sped up 3x (the system runs at 10fps, but this video is 30fps). There's a quick dance at…

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              • Gray Coded Binary

                00:09

                from Eoghan Cunneen / Added

                64 Plays / / 1 Comment

                OpenGL output of gray coded binary sequence (structured light) to be projected onto a non-planar projection surface to calculate the mapping required to coherently project an image onto that surface…

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