1. Lecture 5: More complex geometries. CSGs. Textures and Bitmaps. Shaders. Normals. Ambient light. Anti-aliasing

    02:36:54

    from Raytracing course FMI/SU / Added

    190 Plays / / 0 Comments

    Lecture 5 from 08.11.2013 • Intersections with more complex geometries - Sphere - Cube - Constructive Solid Geometries (CSGs), a.k.a. "Boolean operations" • Shaders and shadows - Separation…

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    • "Orlan’s Vision of the Interdisciplinary Future" - Orlan

      02:33:16

      from ASU English / Added

      225 Plays / / 0 Comments

      "Orlan’s Vision of the Interdisciplinary Future," 2/27/01

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      • Lecture 13: Realtime ray tracing. Parallelisation

        02:31:45

        from Raytracing course FMI/SU / Added

        39 Plays / / 0 Comments

        Lecture 13 from 17.01.2014 Contents: • Real time ray tracing • Optimizations - Compiler flags - SSE - x86/x64 - coding improvements - profiling - profile-guided optimizations • Parallelisation -…

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        • Lecture 10: Heightfields. Non-point lights. Depth of field.

          02:31:39

          from Raytracing course FMI/SU / Added

          39 Plays / / 0 Comments

          Lecture 10 from 13.12.2013 Contents: • Heightfields - definition. - intersection algorithms: naïve, partial hierarchy, full hierarchy, fastest descent. - demo. • Non-point lights - definition of…

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          • Crystal Clark on The Hundredth Monkey Radio May 11 2011

            02:29:22

            from Tao2299 / Added

            26 Plays / / 0 Comments

            Crystal Clark Sacred Science and the ONE LAW Since we have started this show we have met some people who have really "gotten it". Crystal is one of those people. Ramon, Crystal and I have spoken…

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            • Lecture 12: GI (continued). Path tracing

              02:28:21

              from Raytracing course FMI/SU / Added

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              Lecture 12 from 10.01.2014 Contents: • Path tracing - Implementation of BRDFs - Implementation of the simple model (probabilistic light hits) - Enhanced model (explicit light sampling) - Combining…

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              • Lecture 3: Basic concepts in rendering and raytracing. Typical raytracer infrastructure.

                02:27:36

                from Raytracing course FMI/SU / Added

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                Lecture 3 from 18.10.2013. • Basic rendering concepts: - scene - camera - geometry - materials - lights - environment • The infrastructure of a typical raytracer; • Using SDL to show graphics…

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                • Lecture 4: Introduction to cameras. Ray->Plane intersections.

                  02:18:41

                  from Raytracing course FMI/SU / Added

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                  Lecture 4 from 25.10.2013 • Walkthrough in the infrastructure of the project • Pinhole camera - The idea - The implementation (slightly buggy here, but the bug was nontrivial to catch) • Raytracing…

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                  • 2012_13 M03 14.01.2013 Ludger Hovestadt Lecture

                    02:15:52

                    from MAS CAAD / Added

                    66 Plays / / 0 Comments

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                    • 14.01.2013 Ludger Hovestadt

                      02:15:52

                      from ETH CAAD Lectures / Added

                      123 Plays / / 0 Comments

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