1. AME 394 Project 2 - Manipulation | TouchDesigner

    11:43

    from Matthew Ragan / Added

    171 Plays / / 0 Comments

    At this point we’ve created a composition in a container (Snippet 1, Project 1) and we’ve built a control system of animated channels (Snippet 2). Now we’re going to start to look at how we put those ideas together. Project 2 builds off of what we’ve learned in our other projects, and act as an extension of Snippet 2. For this project you’ll use what you’ve made in Snippet 2 as a starting point for building your own modular set of visual and animation elements. Using Snippet 2 as a guide, you will build two distinct components: + Your own visual component (Container) that has 15 control elements (like the tox file that I supplied to you). + A component (Container) that holds a CHOP network which animates your visual component. This CHOP network should output 15 control elements. 1. Your network should contain a Visuals COMP (Container) - make sure this is labeled with your initials and “vis”. For example, mine would be labled, “mrVis”. 2. Your network should contain a Control COMP (Container) - make sure this is labeled with your initials and “CTRL”. For example, mine would be labled, “mrCTRL”. 3. Your Control COMP should contain 15 animated channels. 4. Your Visuals COMP should contain a constant with 15 corresponding “default” channels that match the names in your Control COMP. 5. The Visuals container should use expressions or CHOP exports to connect the 15 control elements in the network from a single Null CHOP. All 15 channels should make a recognizable change in your final image. 6. Your Visuals COMP should contain a text DAT with a script for setting the resolution of the artwork in your network using storage. 7. Your Visuals network should contain a real-time rendered piece of geometry - this requires a render set up with a Camera, Light, and Geometry COMP, as well as a render TOP with a resolution of 1280 x 720. 8. The resolution of your Visual COMP should be 1280 x 720 - using storage as a method for recalling those values. 9. Both your Control Container COMP and your Visuals Container COMP should be well commented. 10. Your final visuals COMP should perform at least 40 fps. Additional Resources for Project 2 Rendering http://matthewragan.com/2014/06/24/rendering-touchdesigner/ Understanding Referencing Part 1 http://matthewragan.com/2014/06/01/understanding-referencing-touchdesigner/ Understanding Referencing Part 2 http://matthewragan.com/2014/06/27/understanding-referencing-part-ii-touchdesigner/ Reuse that Component as a tox http://matthewragan.com/2013/11/13/touchdesigner-reuse-that-component-as-a-tox/ Making Feedback Networks http://matthewragan.com/2013/06/16/the-feedback-top-touchdesigner/

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    • 4AM Mapping Workshop

      08:09

      from sursur / Added

      64 Plays / / 0 Comments

      One month event that gives space for videopmapping beginner creators. Started with whole-day mapping workshop and continued with everyday 2-hour long projection block of participants works.

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      • Amon Tobin : ISAM Tour

        01:40

        from Leviathan / Added

        3,101 Plays / / 1 Comment

        Esteemed electronc musician Amon Tobin's greatest success to date is the unique live performance of his 7th studio album, ISAM. Upon the show's premiere in 2011, the subsequent tour went on to mesmerize audiences, sell out venues worldwide, and garner phenomenal press...then doubled in scale the following year and repeated the same feat. Leviathan was a key creative and engineering partner from the start, helping to create one of the most talked-about entertainment experiences in the genre's history. Amon Tobin amontobin.com/ Manager: Jeff Waye Ninja Tune ninjatune.net/ V-squared Labs: Director: Vello Virkhaus vsquaredlabs.com/ Producer: Anastasia King Jaress Lead Programmer: Peter Sistrom Animators: Emilio Sa, Carlo Sa, Dave Foss, Bryant Place Leviathan: Executive Producer: Chad Hutson Executive Creative Director: Jason White Chief Scientist: Matt Daly Creative Director: Sam Gierasimczuk for “Piece of Paper” and “Go to 10” Creative Director: Bradon Webb for “Journeyman”, “Wooden Toy” and “Kitty Cat” Producer: Brandy Olsen Programmer: Adam Berg 3D Animation: Jody Evenson, Katrina Nelken, David Brodeur, Blake Cartwright, David Brodeur, Dan Tiffany, Jimi Filipovski, Dave Pasciuto Compositing: Tim Sepulveda, Erik Jensen, Chris Beers, Design Development: Derek Weglarz, Gareth Fewel, Aaron Edwards Assistant Producer: Krissy Estrada Editor on “Go to 10”: Daniel Ryan lvthn.com/ Stage Set: Production Designer: Alex Lazarus Set Designer: Heather Shaw, Vita Motus Set Construction: Stefano Novelli

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        • Amon Tobin ISAM v2.0

          02:37

          from V Squared Labs Inc. / Added

          27.8K Plays / / 4 Comments

          AMON TOBIN ISAM 2.0 Live Visual Experience 2012 Amon Tobin Music, Concept and Artistic Direction www.amontobin.com Project Manager/Producer: Jeff Waye Ninja Tune Experience Design: V Squared Labs www.vsquaredlabs.com Intro 2.0, Deep Jinx 2.0, Bedtime Stories 2.0, Razorback 2.0 Director: Vello Virkhaus Producer: Anastasia King Jaress Lead Touch Designer Artist: Peter Sistrom "Razorback" Animation: Carlo Sa "Intro" "Deep Jinx" and 3D Mapping Effects Animation: Davy Force "Bedtime Stories 2.0” Animation: Jordan Halsey "Deep Jinx" “Razorback” Animation: Andrew Gura “Deep Jinx” Show System Program & VJ: Peter Sistrom Editor: Emile Parker Live Camera: Davy Force, Mathew "Smitty" Smith, Evan Pierre, Emile Parker Camera Operator: John Lynch PA: Vicky Huang Technical Support: Sam Park (GoPogo) Leviathan www.lvthn.com Wooden Toy 2.0 & Journeyman 2.0: Executive Producer: Chad Hutson Executive Creative Director: Jason White Chief Scientist & Director: Matt Daly Director: Bradon Webb Producer: Brandy Olson TouchDesigner Consultant: Jarret Smith Stage Set: Producer and Project Manager: Alex Lazarus Set Production Designer : Heather Shaw Vita Motus Design Studio Set Construction: Stefano Novelli ©2012 Produced by V Squared Labs Inc. vsquaredlabs.com/

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          • AmplifyLA Interactive Bike Installation

            01:00

            from adam amaral / Added

            420 Plays / / 0 Comments

            We were asked by Amplify.la ( a startup accelerator in Venice CA) to create an interactive installation for their upcoming launch party. I have always loved the concept of physical, analog objects interacting with digital, so for the concept was to have an exercise bike that drove you through a digital world. Using an Arduino microcontroller to detect each pedal of the bike, we then sent that info to touchdesigner which handled the creation of the game and the visuals. The Microsoft Kinect tracks the users leaning from side to side, giving us a way to navigate even when using a stationary exercise bike.

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            • anaglyph 3D test 3

              00:22

              from CPU / Added

              398 Plays / / 0 Comments

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              • anaglyph 3D test

                00:24

                from CPU / Added

                786 Plays / / 1 Comment

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                • anaglyph 3D test 2

                  00:21

                  from CPU / Added

                  679 Plays / / 0 Comments

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                  • and then patterns

                    00:21

                    from Tom Schwarz / Added

                    128 Plays / / 0 Comments

                    //patch test visuals: shwizzle

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                    • An Interactive Earth

                      01:40

                      from Jon Baxter / Added

                      Control the fate of the earth by manipulating the parameters 'nature', 'development', 'control' and 'chaos'. These parameters are intrinsically linked; as development increases nature decreases. Only when the parameters are in balance can harmony occur. We used Lemur running on an iPad, which sent OSC signals to Ableton Live for the sound, and to Touch Designer which controlled the visuals. 25 flat, loopable earth states where wrapped onto a spinning sphere in Touch Designer which, due to dissolving between multiple quicktimes, gave a smooth interactive experience as the audience used the faders to control the world. The resulting image was projected using a 5k projector. A matching interactive stereo sound design was created in Ableton Live, using using Lemur's onboard logic to covert the interactive data into usable information. "The driving force for me was the concept of balance. We cannot have our cake and eat it. We must take responsibility for action. I wanted to make an interface for the earth that demonstrated this." http://www.perceptual-engineering.com Concept / Visual Design and animation Jon Baxter Interactive programming - Touch Designer Puck Murphy Interactive sound design Peter Hobbs Interactive programming - Lemur Puck Murphy Peter Hobbs Jon Baxter Illustration Dvir Gilboa Bev Eng Mathematics Consultant Mike Robinson Conceptual Consultants Keith and Armagan Ballantyne Projection Spyglass Western Park Installation Team Kathryn Taylor Andy Cave http://www.perceptual-engineering.com

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