1. Halo

    01:16

    from Bot & Dolly / Added

    8,357 Plays / / 4 Comments

    Design & Engineering: Bot & Dolly / Autofuss Client: Microsoft Agency: AKQA http://www.autofuss.com/work/halo-remember-reach

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    • Neon Wavy Landscape

      05:50

      from Vincent Houze / Added

      3,757 Plays / / 12 Comments

      Recorded straight from Touch Designer / Real time Showcasing a small custom c++ operator to mimic the AE plexus effect (lines connecting particles based on proximity) Vimeo compression is a bit tough on this one! Music : Rone - King of Batoofam edit : released the source code for the c++ chop here https://github.com/vinz9/DistThresholdCHOP/ Derivative forum thread here : http://www.derivative.ca/Forum/viewtopic.php?f=22&t=4924

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      • Shogyo Mujo @ Adobe MAX BASH

        01:13

        from BARTKRESA design / Added

        3,778 Plays / / 9 Comments

        Shogyo Mujo is a transient 3D projection-mapped skull collaboration between design firm BARTKRESA design, artist Joshua Harker, and staging company WorldStage. It represents the 1st of the 3 marks of Dharma which states that all things are impermanent. This philosophy is visualized through a myriad of mappings onto the skull, transforming it into dozens of unique experiences. skull design - Joshua Harker projection design - Bart Kresa creative direction - Bart Kresa, Vincent Rogozyk graphic design - Vincent Rogozyk, Dylan Roscover, Alek Morawski, Lukasz Cwiek, Marta Zurawska, Joshua Harker animation - Vincent Rogozyk, Dylan Roscover playback and interactive system programming - Dylan Roscover real time performance - Bart Kresa, Vincent Rogozyk, Dylan Roscover original concept - Veronique Pittman digital projectors - Christie Digital skull fabrication - Paul Quilter, Arc Stone Design

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        • Illoominated I

          03:48

          from Buff Laser / Added

          4,600 Plays / / 0 Comments

          A laser-mapped / video-mapped / light installation by Todd Moyer at Create:Fixate - I Art You - February 15th, 2014. Nine laser beam threads are drawn from nine 3D projection-mapped spools of electronic fabric, bringing together an old material technology from the industrial revolution with the new non-material technology of photon manipulation. Each spool is mapped with non-repeating textile patterns generated by a computer program in real-time. Thanks to Johnny "Crash" Hamilton and Vince Wong for build assistance, Julie Rasmussen for installation support, and Rocio Zarate for her support throughout the project. Photos courtesy of Baha H. Danesh of Cartwheel Art, Michelle Berc, and Create:Fixate. http://toddmoyer.net/ http://www.createfixate.com/iartyou/ http://www.cartwheelart.com/2014/02/19/photos-createfixate-i-art-you/

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          • Bouncing dancing rocks

            01:35

            from Vincent Houze / Added

            4,626 Plays / / 8 Comments

            Straight out of Touch Designer, real time. 294 cube-like shapes simulated with a c++ chop using the Bullet library and hardware instancing, a little something I had in mind! Music : Thomas Bangalter - Outrun I've shared the c++ source code here https://github.com/vinz9/BulletCHOP Derivative forum thread here : http://www.derivative.ca/Forum/viewtopic.php?f=22&t=4923

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            • Particle Simulation in TouchDesigner to Pan Sonics Askel from their Album "A"

              05:14

              from Wuestenarchitekten / Added

              6,589 Plays / / 9 Comments

              Particle Simulation done in TouchDesigner ( www.derivative.ca )

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              • Reel 2013

                02:13

                from Vincent Houze / Added

                2,328 Plays / / 10 Comments

                Motion design experiments, projection mapping, FX and code. More info : http://www.foliativ.net Shots breakdown : http://www.foliativ.net/docs/vincent_houze_2013_reel_breakdown.pdf Music : Phon.o - Slavemode

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                • Infected Mushroom Army of Mushrooms Live Show

                  01:31

                  from V Squared Labs Inc. / Added

                  17.8K Plays / / 1 Comment

                  V Squared Labs 3D Mapping Team in Collaboration with Vita Motus Studios creates an amazing 3D mapping experience for Infected Mushroom's newest album. V Squared Labs Team: Director: Vello Virkhaus Producer: Anastasia King Animation Director: Davy Force 3D Animation Lead: Carlo Sa Animation: Jesse Nikette, Adam Ruben, Trainor Brothers, Peter Sistrom Touch Designer: Peter Sistrom, Mapping Tool (Leviathan), Jarret Smith Check out http://infected-mushroom.com/

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                  • GPU GLSL Experiments in Touch Designer

                    01:15

                    from Vincent Houze / Added

                    6,488 Plays / / 8 Comments

                    Compilation of my GLSL shaders tests in Touch Designer. From start to finish : - 3d fluid solver with raycasting for visualization - 2d fluid solver - 2d fluid used as displacement - raycasting volumes - raycasting isosurfaces - cloth - particles system Read more at http://www.foliativ.net/glsl-sims-and-shaders/

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                    • univrs (uniscope version) - alva noto live @ MAC

                      07:23

                      from Derivative / Added

                      5,654 Plays / / 1 Comment

                      (Shot with an iPhone) but this is the opening segment of alva noto's (carsten nicolai) spectacular live performance of univrs (uniscope version) in the Musée d’art contemporain de Montréal May 4th. The artist had mirrors installed on either side of the projection wall in the already very wide chamber resulting in a very convincing display of visuals to infinity. Derivative's Markus Heckmann has worked closely with Nicolai over the last 3 years to produce the performance visuals in TouchDesigner. The 'uniscope version' of univrs is the most refined and mind-blowing rendition of the work yet.

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