1. Swirling Vortex to Windowlicker

    03:17

    from archo_p / Added

    570 Plays / / 5 Comments

    Adapting audio reactivity in combination with cyclical geometries to the first part of Aphex Twin's Windowlicker.

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    • Richard Devine by Otto Von Schirach, Armpit Buffet

      06:05

      from CPU / Added

      3,462 Plays / / 3 Comments

      Otto Von Schirach - Armpit Buffet Label: Schematic + Detroit Underground = SCHETROIT UNDERMATIC Catalog#: SCH 035, DET.UND 11 Richard Devine: Earjuice Synthesis/Lactate BUY CD HERE: http://www.discogs.com/sell/item/22849132?ev=bp_rel_det BUY…

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      • Loop Study - 01.05.2011 - 01

        01:04

        from archo_p / Added

        780 Plays / / 0 Comments

        Using looping and cyclical parameters to refine specific realtime graphical and geometric elements. 60 fps, 4 measures (4:4) @ 60 BPM : 64 second loop If you'd like to use this clip, feel free to…

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        • Sketch16 TrailEel

          00:10

          from TED_KANAKUBO / Added

          148 Plays / / 0 Comments

          TouchDesigner で作成しました。

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          • Pelican Moondance (pelican hexifeid) Venetian Snares Remix

            04:33

            from CPU / Added

            1,929 Plays / / 0 Comments

            this video was originally made at 60hz, vimeo videos run at 30hz or under Otto Von Schirach - Armpit Buffet Label: Schematic, Detroit Underground Catalog#: SCH 035, DET.UND 11 buy 12" : http://www.discogs.com/sell/item/22849139?ev=bp_titl buy…

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            • Loop Study - 01.04.2011 - 01

              00:32

              from archo_p / Added

              478 Plays / / 1 Comment

              Using looping and cyclical parameters to refine specific realtime graphical and geometric elements. 60 fps, 4 measures @ 120 BPM / 4:4 LOOP If you'd like to use this clip, feel free to download…

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              • Loop Study - 01.03.2011

                00:32

                from archo_p / Added

                674 Plays / / 0 Comments

                Using looping and cyclical parameters to refine specific realtime graphical and geometric elements. 60 fps, 4 measures @ 120 BPM / 4:4 LOOP If you'd like to use this clip, feel free to download…

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                • kinect prime sense driver point cloud

                  00:16

                  from james bass / Added

                  4,644 Plays / / 0 Comments

                  test of mapping the kinect sensor's data to Touch Designer units. The circle is 12 inches in touch units and matches the record sleeve fairly well. The camera is the sensor location and the planes…

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                  • realtime mesh generation in blue

                    00:24

                    from james bass / Added

                    319 Plays / / 0 Comments

                    same example as before but with blue material

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                    • Generic Adaptive Mesh Refinement test

                      00:58

                      from james bass / Added

                      502 Plays / / 0 Comments

                      testing out adaptive mesh refinement using hardware instancing and vertex shaders. runs 30fps+ but capture is recorded non realtime.

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