1. BRETT ROBINSON: “APPLE ICONOGRAPHY: MARKETING THE METAPHYSICS OF MEDIA”

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    from Matteo Bittanti / Added

    Il mondo che verrà, il mondo come è già Per una critica della ragion tecnologica Triennale di Milano Viale Alemagna, 6, 20121, Milano, Italy January 23 - 24, 2015 http://tinyurl.com/ll53tz5 Apple Iconography: Marketing the Metaphysics of Media The convergence of religious fervor and technological aspiration is nowhere more apparent than in the publicity surrounding the Apple computer company and its decadent devices. A survey of Apple’s advertising from the last thirty years reveals a visual language laden with religious metaphor and parody. Brett Robinson provides a semiotic interpretation of Apple’s most iconic publicity images - revealing a discourse that combines technological and theological rhetoric. BIO Brett Robinson is Visiting Professor of Marketing at the University of Notre Dame. His book Appletopia: Media Technology and the Religious Imagination of Steve Jobs looks at the ways in which Steve Jobs’ spiritual search became intertwined with his technological pursuits. He serves on the editorial board of Second Nature, an online journal for critical thinking about technology and new media in light of the Christian tradition. APPLETOPIA: http://tinyurl.com/q363qcq

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    • LUDOLOGICA PRESENTA: PAOLO PEDERCINI, I VIDEOGIOCHI & L'ESSENZA DEL CAPITALISMO

      25:33

      from Matteo Bittanti / Added

      LUDOLOGICA presenta PAOLO PEDERCINI Sabato 24 gennaio 2014 alle ore 19:00 La Triennale Milano, Italy http://tinyurl.com/ll53tz5 Nel corso della conferenza Il mondo che verrà, il mondo come è già. Critica alla Ragione Tecnologica, Paolo Pedercini è intervenuto sul tema "I videogiochi e lo Spirito del Capitalismo". Descrizione Se i videogiochi, nella loro immensa varietà, hanno qualcosa in comune, può forse essere la loro compulsione per l'efficienza e il controllo, per la quantificazione e il calcolo. I videogiochi sono la forma estetica di razionalizzazione. Indipendentemente dalle intenzioni degli autori, l’impianto cibernetico della forma videoludica può promuovere una visione borghese e materialista dei sistemi simulati. Stiamo ancora imparando ad esprimerci in termini qualitativi attraverso il linguaggio quantificato dei videogiochi. Si tratta di un processo di hackeraggio collettivo, una graduale trasformazione di macchine da calcolo in macchine espressive. Questo intervento presenterà esempi e possibili strategie per attuare questa trasformazione. Paolo Pedercini: game designer, artista e docente, Pedercini è Visiting Assistant Professor of Art presso la Carnegie Mellon University School of Art di Pittsburgh, in Pennsylvania. Le sue opere interattive - spesso prodotte con lo pseudonimo di Molleindustria, attivo dal 2003 - esaminano il rapporto tra il divertimento elettronico e l’ideologia, l’ecologia e la politica. Tra i tanti, McDonald's videogame, Oiligarchy, Phone Story, Faith Fighter, Every Day the Same Dream, Unmanned.

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      • #3 neoeclettismo

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        from Lucio Lapietra / Added

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        Exhibition: Ugo La Pietra - Disequilibrating design Triennale di Milano November 25th - February 15th 2014-2015 Video installation #3 "Neoeclettismo" by Lucio Lapietra drawings: Ugo La Pietra

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        • PER UNA CRITICA DELLA RAGIONE TECNOLOGICA

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          from Matteo Bittanti / Added

          Verso la XXI Triennale Il mondo che verrà, il mondo come è già Per una critica della ragion tecnologica Triennale di Milano Venerdì 23 & sabato 24 gennaio 2015 http://tinyurl.com/ll53tz5 Ringraziamenti/Credits: Ludwig van Beethoven (Sinfonia numero 7 in A maggiore, opera 92, II. Allegretto).

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          • #2 piani disequilibranti

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            from Lucio Lapietra / Added

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            Exhibition: Ugo La Pietra - Disequilibrating design Triennale di Milano November 25th - February 15th 2014-2015 Video installation #2 "Piani disequilibranti" by Lucio Lapietra clarino: Ugo La Pietra featuring Alessandro Sambini

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            • #1 effetto randomico

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              from Lucio Lapietra / Added

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              Exhibition: Ugo La Pietra - Disequilibrating design Triennale di Milano November 25th - February 15th 2014-2015 Video installation #1 "Effetto randomico" by Lucio Lapietra clarino: Ugo La Pietra

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              • I soci del Touring in gita al Sempione

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                • Africa | Big change big chance

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                  Shot with: Canon 60d; Canon 24-105mm.

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                  • Antonio Faraò - Triennale Jazz Festival

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                    Antonio Faraò - live in Milan Antonio Faraò, virtuoso pianista jazz italiano, si esibisce allo storico Teatro dell'Arte di Milano, in occasione degli ottant'anni della Triennale.

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                    • I am: WY-TO

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                      from Hullabaloop / Added

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                      “WY-TO” is part of the “I Am” project, a documentary series about new contemporary artists all over the world; this story - shot in Singapore - is about a young, french architect and designer who leads the local WY-TO office: Yann Follain. He works in Singapore with his team, loving what he makes and the culture that surrounds him. The WY-TO members are convinced that the free movement of ideas, culture and practices is a dope base to create, alter, innovate and build. People, ideas, cultures and practices are in motion both in the material world and its virtual reflection. The cross-fertilization can involve various disciplines and induce new forms of construction. In this dynamic and multi-disciplinary panel WY-TO perform their activities. "Finally, our mission is to combine features and dream of creating spaces both for everyday life and exceptional occasions". Yann will show us the WY-TO’s last projects – mostly on location – offering the audience an innovative way to discover the incredible city of Singapore, seen through the eyes of an architect. This short film wants to tell character, works and the context in a narrative flow type documentary, using the recorded voice of the character as a leading thought (without a static interview) edited on the images of everyday situations, from work in the office to the little things where the details describe the character. The narrative of the artistic sphere is made through the thought and the emotion of the character that tells in a simple and spontaneous way what it thinks about the work that is creating in that moment, compared to his poetic and the context in which it works. With the Patronage of La Triennale di Milano - Design Museum A serial documentary by Michele Di Salle Produced by Federico Di Giambattista Written with Martina Serafin Edited, effected and colored by Luca Papaleo Translation Assistance by Ja De, Annika's Bakery and Fabienne Pallamedessi Original Music and Sound Engineering by Federico Di Giambattista and Andrea Fabiani Produced by Hullabaloop and Limited Music hullabaloop.com limitedmusic.com Shot in: Shanghai with Francesco De Grandi - francescodegrandi.it San Francisco with Ana Teresa Fernandez - anateresafernandez.com *Official screening @Invideo '13 - Milan* Frankfurt with Bobby Borderline - bobbymohr.de Paris with Cat Zaza - catart.it Crete with Forlane 6 Studio - forlane6studio.com Official Selection @ Festival International du Film d'Environnement '14 - Paris Festival International du Documentaire sur l'Eau et le Climat '14 - Embourg, Belgium Festival de Films de Portneuf sur l'environnement '14 - Québec, Canada Kuala Lumpur Eco Film Festival '14 - Kuala Lumpur, Malaysia Flagey Eco Days '14 - Bruxelles Festival Mondial de l'Image Sous-Marine '14 - Marseille New York with Miles Okazaki - milesokazaki.com Paris-Milan-Tartu with DORELL.GOTHMEH.TANE - dgtarchitects.com/ Helsinki and Madrid with Light Design Collective ldcol.com/ Istanbul with Zemberek Design Office - zemberek.org/ New York with Dizon Collective - dizon.co/ Madrid with Carlos Lascano - carloslascano.com/carloslascano/Home.html ©Hullabaloop&LimitedMusicTrade_2012/13 Bruxelles with Vida LIza

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