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1 day ago 20 0
Part 3 in the Terrain Editor Tutorial series, showing the construction of Lizard Rock sample terrain, from scratch starting with simple piece of flat land.
2 days ago 24 0
This video showcases 3D games and training simulations users had developed over a year ago, using an early (Beta 2.4) version of the Visual3D Game Engine. It also shows a bit of how they used the Visual3D toolset used to build these games. This is just to give you an idea of what can be done with […]
4 days ago 692 0
Démonstration de la table Surface de Microsoft, par des étudiants de l'EFREI lors du XNA Day 2009.
7 days ago 43 0
This 4 minute tutorial shows you how to sculpt your own realistic terrains entirely using brushes with Visual3D Game Engine's powerful, built-in Terrain Editor. Our powerful terrain tools can also be used "in-game" for real-time (live) world editing, with optional step for optimizing performance by […]
7 days ago 21 0
A shortened version of the full Terrain Editor Introduction Tutorial Part 1, to extract only the excerpts that show the crucial user controls, for moving the camera, adjusting the brush settings, and fixing mistakes with "undo".
9 days ago 80 0
This 4 minute tutorial shows you how to create your own new "World" (or game project) using "Architect" - the All-in-One Game Development Toolset included with the Visual3D Game Engine. It covers creation of your own new "World" (game project / virtual world), a new Scene (Level / Mission / Scenario), […]
11 days ago 3 0
This is a few of the shaders I created in XNA for Alpha Morph. Includes -Dimmer -Blur -High Contrast -Emboss -Sobel Edge Detection
12 days ago 7 0
A short demo of my Risk game. This shows the main menu and the in game navigation and map.
13 days ago 722 0
Preview for the new Lizard Rock Island demo game and free starter kit that will be included in the upcoming v0.9.7 (Beta 7) release of the Visual3D Game Engine. This video was created using our Cinematics Editor together with video capture software. And the demo world was built entirely using Visual3D's […]
13 days ago 93 0
Aether is a space racing game for two to four players on the Xbox 360 and PC. Each player controls a ship that flies in the 3D world. Unlike most racing games, the player in the lead creates the track for the other players to follow. The track is a tunnel that must be navigated by the other competitors. There […]
15 days ago 25 1
This is the game project I am currently working on under the working title "Galcon MTT". The game is programmed with the aid of Microsofts XNA Framework and designed for the (FullHD) Multi-Touch-Table of my university. The game itself is used as the general basis of my bachelor thesis. The game principles […]
Daniel Weidner Programming, Graphic Design, Managment, Testing

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