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7 days agoBill Hsu commented on Generative Clip 4/2009Thanks! The code is a particle simulation in Processing, adapted from Glen Murphy's smoke simulation. Audio amplitude is mapped to gesture on/off. Acoustic roughness controls whether the particles morph into the skull.
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1 month agoBill Hsu commented on Laocoön and His SonsVery nice. I like the way you handle the particle interaction with the original greyscale image. I've played with a similar effect, just white on black (fast-forward to about 1:35):
vimeo.com/4190486
Care to talk a bit more about what you did? Did you pre-map individual particles to image pixels, or are particles "attracted" to areas of the image?
Bill
Bill Hsu
Joined April 2009
Bill Hsu
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See all 10 videos Their recent videos
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audio reactive animation experiment 1/29/10
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audio reactive animation experiment 1/26/2010
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Kier sketch 1/11/10
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