MxR’s Videos
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Responsive Virtual Human Museum Guides: Behind the Scenes
05:06149 Plays / 0 Likes / 0 Comments
This video is an overview of the process of creating a virtual human -- from casting a model and facial capture, to 3d modeling and artificial intelligence. --------------------------- With support…
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Responsive Virtual Human Museum Guides: Demonstration Interaction
02:18273 Plays / 1 Likes / 0 Comments
With support from the National Science Foundation, the Museum of Science Boston is being engaged to work collaboratively with the University of Southern California’s Institute for Creative Technologies…
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01:53281 Plays / 1 Likes / 0 Comments
Collaborative creativity using Twitter and Microsoft's Multi-Touch Surface. This is a one-day prototype exploring the possibilities of connecting the ubiquity of Twitter with the single-location…
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01:38303 Plays / 3 Likes / 1 Comment
Scaling Collaborative Rapid Environment & Experience Prototyping Prototyping tools for the rapid construction and deployment of virtual environments and experiences. These prototypes emphasize scalable…
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Shared Space with Virtual Humans (Body Representation In Virtual Space)
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Shared Space with Virtual Humans (Virtual Human Displays at the ICT)
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Compelling User Redirection in Virtual Environments (CURVE)
01:1288 Plays / 1 Likes / 0 Comments
Redirected walking is a technique (developed by Sharif Razzaque) that enables users to walk in a virtual environment that exceeds the size of the real tracked environment by imperceptibly rotating…
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Head Mounted Projector for Augmented Environments
01:04345 Plays / 1 Likes / 1 Comment
The research goal is to show location-appropriate views of a virtual human to multiple users in a mixed reality set. In the existing mixed reality stage, a virtual human is projected against a screen…
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HeadSPIN: A One-to-Many 3D Video Teleconferencing System
00:4923.3K Plays / 22 Likes / 5 Comments
This installation presents a 3D teleconferencing system that enables true eye contact between a three-dimensionally transmitted subject and multiple participants in an audience. The system is able…
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Sculpting the Character's Body Details
08:06288 Plays / 2 Likes / 0 Comments
Technical Artist Matt Liewer discusses the process of sculpting high-res geometry detail, generating a normal map and applying this map to a low-res optimized body mesh.
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The Beginnings of the Character's Head
05:05253 Plays / 2 Likes / 0 Comments
Matt Liewer, a Technical Artist at ICT, takes the high resolution data from the ICT Graphics Lab head scan of the model and creates the optimized mesh that will serve as the basis for the final animated…
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02:40347 Plays / 1 Likes / 0 Comments
Model Bianca Rodriguez has her face captured by the ICT Graphics Lab's Light Stage 5. Bianca is the model for our Responsive Virtual Human Museum Guide project for the Museum of Science Boston.
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