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  1. Responsive Virtual Human Museum Guides: Behind the Scenes

    05:06

    by MxR / Added

    149 Plays / / 0 Comments

    This video is an overview of the process of creating a virtual human -- from casting a model and facial capture, to 3d modeling and artificial intelligence. --------------------------- With support…

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    • Responsive Virtual Human Museum Guides: Demonstration Interaction

      02:18

      by MxR / Added

      273 Plays / / 0 Comments

      With support from the National Science Foundation, the Museum of Science Boston is being engaged to work collaboratively with the University of Southern California’s Institute for Creative Technologies…

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      • @touchPoetry

        01:53

        by MxR / Added

        281 Plays / / 0 Comments

        Collaborative creativity using Twitter and Microsoft's Multi-Touch Surface. This is a one-day prototype exploring the possibilities of connecting the ubiquity of Twitter with the single-location…

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        • sCREEP

          01:38

          by MxR / Added

          303 Plays / / 1 Comment

          Scaling Collaborative Rapid Environment & Experience Prototyping Prototyping tools for the rapid construction and deployment of virtual environments and experiences. These prototypes emphasize scalable…

        • Shared Space with Virtual Humans (Body Representation In Virtual Space)

          01:40

          by MxR / Added

          48 Plays / / 0 Comments

        • Shared Space with Virtual Humans (Virtual Human Displays at the ICT)

          00:50

          by MxR / Added

          51 Plays / / 0 Comments

        • Compelling User Redirection in Virtual Environments (CURVE)

          01:12

          by MxR / Added

          88 Plays / / 0 Comments

          Redirected walking is a technique (developed by Sharif Razzaque) that enables users to walk in a virtual environment that exceeds the size of the real tracked environment by imperceptibly rotating…

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          • Head Mounted Projector for Augmented Environments

            01:04

            by MxR / Added

            345 Plays / / 1 Comment

            The research goal is to show location-appropriate views of a virtual human to multiple users in a mixed reality set. In the existing mixed reality stage, a virtual human is projected against a screen…

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            • HeadSPIN: A One-to-Many 3D Video Teleconferencing System

              00:49

              by MxR / Added

              23.3K Plays / / 5 Comments

              This installation presents a 3D teleconferencing system that enables true eye contact between a three-dimensionally transmitted subject and multiple participants in an audience. The system is able…

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              • Sculpting the Character's Body Details

                08:06

                by MxR / Added

                288 Plays / / 0 Comments

                Technical Artist Matt Liewer discusses the process of sculpting high-res geometry detail, generating a normal map and applying this map to a low-res optimized body mesh.

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                • The Beginnings of the Character's Head

                  05:05

                  by MxR / Added

                  253 Plays / / 0 Comments

                  Matt Liewer, a Technical Artist at ICT, takes the high resolution data from the ICT Graphics Lab head scan of the model and creates the optimized mesh that will serve as the basis for the final animated…

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                  • Bianca's Facial Capture

                    02:40

                    by MxR / Added

                    347 Plays / / 0 Comments

                    Model Bianca Rodriguez has her face captured by the ICT Graphics Lab's Light Stage 5. Bianca is the model for our Responsive Virtual Human Museum Guide project for the Museum of Science Boston.

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                    MxR

                    Here are all of the videos that MxR has uploaded to Vimeo. Appearances are videos that MxR has been credited in by others.

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