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  1. Choco on sponge cake


    from Hakim Harrouche / Liked

    599 Plays / / 0 Comments

    A little work i did nearly 3 years ago, Realflow, Softimage, Ice, Arnold.

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    • Houdini Procedural Cactus Tool


      from Hakim Harrouche / Liked

      1,685 Plays / / 8 Comments

      When XSI "murder" was announced, I started learning Houdini. Diving into this powerful software & rediscovering 3D from a procedural POV is an amazing experience. In this little idea,…

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      • DC3d_Animation_Tools_Page_2


        from Darren Cullis / Liked

        95 Plays / / 0 Comments

        I have recently added some tools to help with constraints, i have made a pickup constraint tool, and a dynamic constraints tool. i have also made a simple frame offset tool.

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        • Lexus'Relentless' Neurons, Look Dev, R&D selection.


          from Oscar González Diez / Liked

          3,680 Plays / / 9 Comments

          Here is a compilation of various tests and work in progress for the neuron journey that takes us to the resolve shot on the Lexus 'Relentless' commercial. It was originally meant to be a…

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          • hair rnd


            from Rob Chapman / Liked

            217 Plays / / 2 Comments

          • emPolygonizer5 v.5.10 - "Wild at Mesh"


            from Eric Mootz / Liked

            7,585 Plays / / 19 Comments

            Howdy! A four minute long release video for emPolygonizer5, featuring diverse meshed particle sequences. Latter were made with Softimage ICE, Proteus and Houdini. As usual the video was made to…

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            • A Tale of Momentum & Inertia


              from HouseSpecial / Liked

              Special CG short from Portland animation studio HouseSpecial - More of our work: http://www.housespecial.com/all/ Follow us - https://twitter.com/housespecialpdx & http://instagram.com/housespecialpdx Kirk…

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              • Your perfectionism: a nasty, counter-creative, show-stopping thing.


                from jessica / Liked

                52 Plays / / 1 Comment

                Perfectionism is that nasty little critter that tells us that things have to be perfect, that we have to be perfect before we put our work out there. Before we claim that we’re an artist.…

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                • Ender's Game - Giant Face Tracking (Developed at Post23)


                  from Marco Romeo / Liked

                  395 Plays / / 0 Comments

                  As a Character Technical Director (at Post23) for the Ender's Game film, I've developed a face tracking system to apply the performance from Director Gavin Hood to the face of the Giant…

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                  • Voxelizer (Maya Plugin - Demo2)


                    from Marco Romeo / Liked

                    386 Plays / / 6 Comments

                    Second Demo of my voxelizer plugin for Maya. Now working rapidly on animated meshes Programmed in C++ Meshes and animation courtesy of Skara - The Blade Remains Limited.

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                    • Compression Deformer


                      from Marco Romeo / Liked

                      2,085 Plays / / 4 Comments

                      The compression deformer is a Maya Plugin (C++) that applies a blendshape target to a mesh depending on how much the edges are compressing during deformation. Thanks to Post23 and Boutique23 for…

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                      • Smoke Rings (NO fluids)


                        from nixx / Liked

                        1,571 Plays / / 12 Comments

                        [UPDATE] : Added a "particle view" version at the end, to better illustrate the basis of the effect. This is an attempt at creating a smoke rings effect, without the use of any fluids…

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