Videos 1-9 of 9
Show me videos in format
2 years ago
00:00
87
The first released cinematic for the Activision games I worked on at Technicolor Interactive. I created the hand painted textures and basic materials for the Masquerade character, and did clean-up on the […]
2 years ago
00:00
5
Initial sculpt and texture pass. Version 1 of the Lamia character previz work I did for Sam Raimi's new movie "Drag Me To Hell". This test does not have the 'veil' of tentacles and membranes that hang […]
2 years ago
00:00
9
Version 2 of the Lamia character previz work I did for Sam Raimi's new movie "Drag Me To Hell". This does not have the 'veil' tentacles and membranes that flow off the back of the face, head, and neck.
2 years ago
00:00
10
Soft bodies and particle test.
2 years ago
00:00
11
Green screen compositing project. Environment by FC3.
2 years ago
00:00
53
Effects sequences from Smallville, The Sarah Connor Chronicles, and 48 Hours. My contributions include environment modeling and texturing, dynamic simulation, blend shapes, and compositing. Full breakdown […]
2 years ago
00:00
15
Bryant Hardwick's original textures and animated opening using my Mauler model. Rig by Aaron Green.
2 years ago
00:00
30
An excellent piece of animation and compositing using my Mauler model. Textures by Bryant Hardwick. Compositing by David Wolgemuth. Animation by Desiral Fondren.
2 years ago
00:00
5
A title screen for my Mauler model. Textured by Bryant Hardwick.

James Norem's videos

Here are all James Norem's videos on Vimeo. You can see both the videos this user has uploaded, as well as any other users' videos they appear in.

Choose "Uploaded" to see the videos this user has uploaded to Vimeo. Choose "Other Credits" to see the videos that James Norem is credited in by other users.

We recommend using the sort bar which allows you to view these videos in different orders or formats. If you are looking for a particular video, use the "search these videos" link.

Advertisement