or cancel
  1. DMM Baker Demo, step by step

    07:36

    from Arthur Graff / Liked

    2,412 Plays / / 20 Comments

    DMM Baker allows to bake shattered parts of a DMM simulation. script : http://www.creativecrash.com/maya/downloads/scripts-plugins/dynamics/c/dmm-baker

    + More details
    • Stadium Stand Destruction

      00:13

      from Mark White / Liked

      7,063 Plays / / 20 Comments

      The destruction animations that I created for a TV commercial that my company generated the VFX for. Note, no dust or particle simulations are shown (as they were handled by another person), but they…

      + More details
      • Emitting Maya Fluid From Dmm Object

        05:02

        from alsh3lan / Liked

        1,536 Plays / / 0 Comments

        you can use texture to control the emission by selecting the fluidEmitter >> fluid attributes >> Density Emission Map , and also u can follow th same steps from * Dmm And Maya Particles…

        + More details
        • Earth

          05:00

          from Michael König / Liked

          10.7M Plays / / 1,029 Comments

          Time lapse sequences of photographs taken by the crew of expeditions 28 & 29 onboard the International Space Station from August to October, 2011, who to my knowledge shot these pictures at…

          + More details
          • VFX Particles TV Movie 'Schreie der Vergessenen'

            02:19

            from Robert Langnickel / Liked

            9,945 Plays / / 18 Comments

            I designed and created all particle ghost effects for the german Pro Sieben TV movie "Schreie der Vergessenen" at postproduction Storz&Escherich. It took me about one month of research…

            + More details
            • Ghost girl in London

              00:46

              from Horsie In The Hedge / Liked

              2,657 Plays / / 6 Comments

              "Smoke Girl" Technology test shot in Maida Vale London. Ready for cost effective application in your: -Promotional Campaign -Music Video -Viral video -Advertisement Please contact…

              + More details
              • Plasma shot R&D

                00:16

                from Carlos Acevedo / Liked

                1,837 Plays / / 5 Comments

                + More details
                • Understanding RGBA and organizing your Comp

                  25:35

                  from torsten neuendorf / Liked

                  2,748 Plays / / 6 Comments

                  this nuke tutorial is about understanding the RGBA colour and RGBA compositing system. this is done with nuke but it is more a general workflow for every nodebased compositing system. and i have…

                  + More details
                  • Nuke Beauty Tutorial

                    30:34

                    from Stephan Fleet / Liked

                    11K Plays / / 23 Comments

                    Tutorial on doing beauty fixes using NukeX and a little bit of Mocha

                    + More details
                    • VKeyer Tutorial

                      30:09

                      from Victor Perez / Liked

                      Victor Perez, official Nuke trainer, explains how to use a despill/key technique based on BG luminance and chroma to relight a despilled green/bluescreen FG element

                      + More details
                      • Death Fall - Render Layers: Fake Refraction

                        22:32

                        from Luis Montemayor / Liked

                        7,607 Plays / / 8 Comments

                        In this tutorial I'm going to show you haw to create a Normal shader from scratch inside Maya and how to use it in Nuke to simulate refraction. Check out the full tutorial at Death Fall: http://www.deathfall.com/forums/content.php?7664-Render-Layers-Fake-Refraction

                        + More details
                        • Cuda Particles System with hardware self shadowing and trails for Houdini and Maya

                          00:30

                          from Vincent Houze / Liked

                          7,274 Plays / / 20 Comments

                          Playblasts from houdini viewport. I implemented the Cuda SDK smoke particles sample for the self shadowing. In the video above, the first sample runs at 10 fps on my GTX460 (around 2 millions particles).…

                          + More details

                          Browse Likes

                          Flint Visual Effects

                          Likes are an easy way to keep track of the videos you enjoy. Use likes to bookmark videos you want to watch again and again and again and again.

                          Also Check Out