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  1. "WTF Monster" Part 5

    12:08

    from Rodney Brett / Liked

    255 Plays / / 1 Comment

    This video shows my thinking process behind quad modeling topology construction. The software is 3d-Coat. While I'm still not done designing the creature, I want to do some retopology on the…

  2. 3D Full Body Scanning

    02:13

    from Lee Perry-Smith / Liked

    30.1K Plays / / 24 Comments

    Video showing some 3D Scans from IR's 1st prototype Full Body Capture system. 42 Canon DSLR's, Single Shot, 0.01 Capture time. 360 Degrees, 72 Megapixels of Colour Texture Information per…

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    • 5D: The future of Storytelling in Transmedia at FMX 2012

      56:50

      from Dave Blass / Liked

      801 Plays / / 1 Comment

      5D presents: The Future of Storytelling in Transmedia 5D presents a transmedia track that looks at the ways in which world building enables new symbiotic relationships between the writer, director,…

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      • Assigning swatches to drawings for easy adjust onion skin.

        10:11

        from ivar sjaastad / Liked

        303 Plays / / 0 Comments

        Assigning swatches to drawings for easy adjust onion skin. To adjust transparency individually for each drawing can make it more predictable which drawings you see while turning on onion skin. This…

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        • Augmented City 3D

          02:46

          from Keiichi Matsuda / Liked

          246K Plays / / 66 Comments

          NOV 2013: KICKSTARTER CAMPAIGN FOR NEW FILMS - CLICK HERE - http://hyper-real.co by Keiichi Matsuda keiichimatsuda.com The architecture of the contemporary city is no longer simply about the…

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          • BarSheet timer for Toon Boom Animate Pro

            15:42

            from ivar sjaastad / Liked

            86 Plays / / 0 Comments

            Made a visualization of a suggestion for a new feature in Toon Boom Animate Pro.

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            • Complete Maya-Unity Workflow

              17:07

              from Adam Mechtley / Liked

              6,152 Plays / / 3 Comments

              This video shows some progress on some scripts on which I have been working, which I have designed to help bring procedural animation from Maya into Unity in real-time. The whole tool set consists…

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              • Creating game assets in 3D Coat and Lightwave Part 1

                12:37

                from Greg Whedon / Liked

                1,801 Plays / / 6 Comments

                First video in a series about modeling assets to be used in a Unity 3D game. In this video I'm using 3d Coat to model a hat for a cowboy ghost character. I'm new to 3D Coat, so I won't…

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                • Dwarf - Sketch

                  02:56

                  from Rafael Grassetti / Liked

                  4,929 Plays / / 6 Comments

                  Sketch of a Dwarf in ZBrush. About 30 minutes. Sculpted by Rafael Grassetti http://grassetti.wordpress.com/

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                  • Fabric Engine - live full body retargeting of mocap data

                    07:35

                    from Fabric Engine / Liked

                    1,142 Plays / / 1 Comment

                    Phil gives an overview of some mocap tools and a full body retargeting solver built with Fabric Engine. In this sample we are streaming mocap data from the OptiTrack Arena platform (http://www.naturalpoint.com/optitrack/),…

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                    • Fabric Engine PYSG - Data Libraries

                      08:16

                      from helge mathee / Liked

                      2,572 Plays / / 0 Comments

                      This video demonstrates a powerful new feature of the Fabric Engine Python Scene Graph - data libraries. Together with data parsers such as Alembic and FBX data libraries provide a extremely fast…

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                      • Far Cry

                        01:08

                        from seb / Liked

                        63 Plays / / 0 Comments

                        3D

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