3DTotal.com’s Videos
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Modeling The Wraith by Armando Sepulveda
15:23964 Plays / 20 Likes / 0 Comments
Maya and ZBrush were Armando Sepulveda's tools of choice when it came to modeling a character for his friend's short film: Our Lady of Lourdes
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Introduction to Maya - Learn the Maya User Interface (UI) by Jahirul Amin
17:07491 Plays / 12 Likes / 1 Comment
Getting comfortable with any 3D package is the first step towards taking charge of it! This week we start with learning about the Maya User Interface (UI).
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Beginner's Guide to 3ds Max – 08: Materials, Procedural Textures and Texture Maps
31:42648 Plays / 9 Likes / 1 Comment
Get ready to learn all about how to use the versatile Material Editor in 3ds Max!
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How to Texture a Head Model in 3ds Max by Mike Bauer
32:102,242 Plays / 15 Likes / 0 Comments
Learn how to quickly create a photorealistic head in 3ds Max in Mike Bauer's great video tutorial
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Beginner's Guide to 3ds Max – 07: UV Creation and Editing Process
45:432,476 Plays / 30 Likes / 1 Comment
In this week's lesson, it's time to learn all about how to create and edit UVs!
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Linear Color Managment in Maya by Jon Tojek
16:42791 Plays / 41 Likes / 0 Comments
Find out how to use Maya 2012 and mental ray rendering with mia_physicalsun as the lighting source, in Jon Tojek's latest tutorial.
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Character Design: Zbrush to Photoshop - Part 2 by Serg Soul
28:082,249 Plays / 29 Likes / 0 Comments
Serg Soul concludes his great tutorial series about how to create a character for a film or video game.
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Beginner's Guide to 3ds Max – 06: Graphite Modeling Tools
33:482,439 Plays / 20 Likes / 1 Comment
In our latest chapter, Isaac Oster introduces us to 3ds Max's versatile graphite modeling tools.
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Modeling, Scripting and Animating Gears Video 1 by Chris Shaw
00:211,841 Plays / 4 Likes / 0 Comments
Animator Chris Shaw presents an in-depth, practical approach to developing a completely automated gear system.
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Modeling, Scripting and Animating Gears Video 2 by Chris Shaw
00:311,420 Plays / 2 Likes / 0 Comments
Animator Chris Shaw presents an in-depth, practical approach to developing a completely automated gear system.
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Character Design: Zbrush to Photoshop - Part 1 by Serg Soul
16:413,245 Plays / 45 Likes / 0 Comments
Learn how to create a character for a film or video game in Serg Soul's great tutorial series. Part two to follow soon!
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Beginner's Guide to 3ds Max – 05: Modeling Demo: Creating a Wrench by Isaac Oster
41:291,196 Plays / 13 Likes / 0 Comments
Isaac Oster introduces us to editable polys and looks at how they can be used to transform a boring base mesh into realistic-looking wrench!
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