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  1. EF-4: Riots / Energy Flow Director's Cut

    00:57

    from FIELD / Liked

    4,329 Plays / / 4 Comments

    directed by FIELD http://www.field.io/project/energy-flow sound and music by David Kamp http://davidkamp.de 10 Stories - 1000 Perspectives Energy Flow is a non-linear film experience for…

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    • Balloon Effect with Flex Modifier (part 2)

      02:04

      from osman safi / Liked

      311 Plays / / 0 Comments

      a short companion to this (vimeo.com/97919458) tutorial. With a simple trick your objects look more balloony :)

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      • wherever life takes you

        01:20

        from Hardy Seiler / Liked

        15.8K Plays / / 44 Comments

        This explanation video was commissioned by the creative team at Nvidia, the worldwide leader in visual computing and inventor of the GPU. The goal was to beautifully showcase a new product, the Grid…

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        • The Making Of Synchronicity

          03:19

          from Side / Liked

          11.7K Plays / / 5 Comments

          Synchronicity, starring Lydia Leonard and written and directed by Mark Healy, was created to showcase the depth of emotion achievable by capturing and animating the finer details of a performance.…

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          • Juergen Teller // The Keys to the House

            03:15

            from haveanicebook / Liked

            555 Plays / / 0 Comments

            ISBN: 978-3-86930-383-3 juergenteller.com steidl.de Yo La Tengo - The Race Is On Again

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            • ProTrajectoryHandles

              04:24

              from jcdeblok / Liked

              4,405 Plays / / 4 Comments

              ProTrajectoryHandles (PTH) creates in-viewport handles on trajectories. http://www.scriptspot.com/3ds-max/scripts/protrajectoryhandles Highlights: Directly edit trajectories in the…

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              • [R&D] Torn Steel _ 'battleship ?'

                00:06

                from xanix / Liked

                5,520 Plays / / 31 Comments

                I was indeed inspired from 'battleship' movie. but it dosen`t look steel material. using displacement shader from surface curvature vector for crumpled shape.

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                • Ghostly XV visuals

                  04:30

                  from David Terranova / Liked

                  173 Plays / / 1 Comment

                  A short visual loop for Ghostly International projected at their XV anniversary events. Lots of grain and textures are lost due to Vimeo's poor compression quality. See the stills on flickr…

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                  • Study, The Sampler, Brooklyn 14.08.13 [RGBDToolkit]

                    01:23

                    from Andrew McWilliams / Liked

                    673 Plays / / 0 Comments

                    This is a sketch made out of footage taken last week at The Sampler in Bushwick. I'm experimenting with post-production effects using the RGBDToolkit Visualize app, creating kind of an avalanche…

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                    • Get Closest Location and coordinate systems

                      04:34

                      from Stephen Blair / Liked

                      156 Plays / / 0 Comments

                      When you're using Get Closest Locations, positions are local. That is, they are relative to the local coordinate system of the object that "owns" the ICE tree. The input Position is…

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                      • KrakatoaSR Softimage Integration Test

                        02:05

                        from James Vecore / Liked

                        1,637 Plays / / 15 Comments

                        A basic integration of KrakatoaSR into Softimage Please excuse the programmer art. I don’t actually know how to make anything look good with Krakatoa yet. Features: - Integrated as a…

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                        • Arca & Jesse Kanda - Trauma Scene 1

                          02:17

                          from Jesse Kanda / Liked

                          1,971 Plays / / 7 Comments

                          TRAUMA is a collaborative film project by Jesse Kanda & Arca Expand for more info: Music "Knot" from &&&&& Trauma is an ongoing film project by Jesse Kanda…

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