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20 days ago
This is a Pivot animation, of a very short stick figure sword fight.
23 days ago
This was kinda a failed test. I just used an old rig I made and tried to walk it, but I couldn't duplicate any ipo's because when I paste keyframes inverted they would mess up my bones. Bad rigging... […]
1 month ago
This is a bouncing ball I rendered in the unbiased render engine Indigo.
3 months ago
This is for animation reference for Amp.
4 months ago
This is a shape key test, the little cylinders twist and untwist.
4 months ago
This took about 350 hours to render. It is a little disappointing for the wait.
4 months ago
A simple rig with two bones inside box. I animated it doing a flip.
4 months ago
This was an animation test I did for Amp. It is supposed to test his rig as a whole. His arms seem to work pretty good. But I think I need to speed the prop up.
5 months ago
This is what was learned on the second Blender day.
5 months ago
I rendered this in wire frame for sake of render time. At 24FPS this should keep time.
6 months ago
A low frame rate stop motion animation. Shot with a Ganon Powershot.
7 months ago
This is a test animation I did with the software I just found called "Pivot"

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