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9 months ago 99 1
Learn how to use Overgrowth's built-in tools to arrange complex scenes. Watch Rabbot navigate a custom-made environment. Finally, see how all the map editor tools can be used together to build a complex structure! Be sure to keep up with the latest development news at the Wolfire Blog: http://blog.wolfire.com/
10 months ago 7,814 5
This is my fourth design tour! The full video is on youtube now at http://www.youtube.com/watch?v=1BpRsjF7QTM&fmt=22 Check out our blog at http://blog.wolfire.com to see more videos like this! Be sure to subscribe so you don't miss them! You can get Aquaria from http://www.bit-blot.com/aquaria , or […]
11 months ago 7,516 2
This is my third design tour! The full video is up on youtube at http://www.youtube.com/watch?v=xrqWwivoW38&fmt=22 Check out our blog at http://blog.wolfire.com to see more videos like this, and to see Edmund McMillen's response to this one! Be sure to subscribe so you don't miss them! You can get […]
11 months ago 7,195 1
These are the instructions to go with this blog post: http://blog.wolfire.com/2008/12/get-a-free-copy-of-lugaru
11 months ago 10,011 2
This is my second design tour! You can see the whole video at http://www.youtube.com/watch?v=YpnGL3ggGFk&fmt=22 Check out our blog at http://blog.wolfire.com/ to see more videos like this when they are done, and to see Nifflas' response to this one! Be sure to subscribe so you don't miss them! You […]
11 months ago 46,441 16
I am making a series of videos deconstructing the game design aspects of other games, starting with World of Goo. I hope you like it! You can see the full video here: http://www.youtube.com/watch?v=XAoW9fjKmo4&fmt=22 Check out our blog at http://blog.wolfire.com/ to see more videos like this when they […]
11 months ago 3,770 4
I have been asked many times how the procedural animation worked in the old Lugaru 2 movement demos, so I made this video showing some of the early stages! Check out the game site at: http://www.wolfire.com/overgrowth You can follow its progress on the Wolfire games blog: http://blog.wolfire.com/
1 year ago 2,783 4
Changes to textures and shaders are now updated instantly in Overgrowth! This will make it dramatically easier for us (and for modders!) to edit game assets and effects and preview how they will look in the engine. Check out the game site at: http://www.wolfire.com/overgrowth You can follow its progress […]
1 year ago 5,309 5
More work on the Overgrowth blood shader! I made it take into account the details of the underlying surface, so that you can see the outline of the bricks through the blood. Check out the game site at: http://www.wolfire.com/overgrowth You can follow its progress on the Wolfire games blog: http://blog.wolfire.com/
1 year ago 3,405 7
Wolfire's new game Overgrowth will be the first game to have realistic fluid dynamics powering all the water and blood effects! This is a quick test of the shader technology we are using to achieve this in real-time. Check out the game site at: http://www.wolfire.com/overgrowth You can follow its progress […]
1 year ago 6,014 16
This is a time lapse video of one of Aubrey Serr's concept drawings for Rat warriors in our new action game: Overgrowth. Check out the game site at: http://wolfire.com/overgrowth You can follow its progress on the Wolfire games blog: http://blog.wolfire.com/

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