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  1. Foam Tool | Dop Particles

    02:38

    from Alejandro Echeverry / Liked

    1,215 Plays / / 25 Comments

    This video shows my custom foam tool; It computes the foam emission in SOPs to then pass the necessary data to a particle simulation that uses my custom foam solver to generate a foam pattern and…

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    • Little Red's Story BREAKDOWN - Tamara Toppler

      03:18

      from Tamara Toppler / Liked

      136 Plays / / 1 Comment

      Major Project BA(Hons) Computer Animation Arts Bournemouth University

    • Houdini - Variable Viscosity Lava - Mantra R&D

      00:27

      from Graham Matthew Collier / Liked

      10.5K Plays / / 93 Comments

      LAVA - Variable viscosity test driven by a VOPPOP custom temperature attribute on the FLIP particles. I am also using this attribute to drive the disp/Cd/emis on a mantra shader and to source density…

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      • MAYA Rigged Tornado

        00:20

        from Nader_Gholipour / Liked

        1,137 Plays / / 7 Comments

        A try to create a rigged Tornado using Maya Fluids and Dynamic Curves.

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        • Fireball Explosion

          00:09

          from Ruudy Liu(Xiaoyu Liu) / Liked

          316 Plays / / 4 Comments

          Fluid Explosion

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          • 2 New Noises

            00:42

            from Ehsan Parizi / Liked

            375 Plays / / 2 Comments

            First part is a vop pop that makes particles change direction based on specific angle. It's very simple and also with some expressions you can get interesting shapes! The speed of change is also…

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            • Ground Fall with Rigid Body and Edge Vector Displacement Shader

              00:12

              from Soomin Chon / Liked

              1,223 Plays / / 4 Comments

              Ground Fall with Rigid Body and Edge Vector Displacement Shader Houdini 13 Nuke

            • dispersion caustics

              00:12

              from Sanctus / Liked

              2,459 Plays / / 4 Comments

              Rendered in Mantra PBR. Render time about 15min per frame. Mario Marengo pbr_dispersion shader. 500000 caustic photons per frame.

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              • Spline made tyrannosaurus

                00:21

                from Maxime Roz / Liked

                1,356 Plays / / 5 Comments

                Just testing some effectors with splines with this CINEMA 4D demo scene! Feel free to download the video for better quality! www.maximeroz.com Facebook: www.facebook.com/MaximeRozMedia

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                • Houdini Flip test 2 - wip

                  00:22

                  from stephen paschke / Liked

                  1,256 Plays / / 9 Comments

                  Still need to add more friction on collision. (VDB for source, Pyro for dust, and Flip for core) Houdini, Mantra, Nuke.

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                  • Priorities

                    09:25

                    from Gints Zilbalodis / Liked

                    119K Plays / / 92 Comments

                    A young man who seeks only survival is challenged by his dog who seeks only his attention. Made using Maya, After Effects and Logic Pro X. Watch it BIG and hear it LOUD!

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                    • Birds

                      01:30

                      from ZEITGUISED / Liked

                      115K Plays / / 77 Comments

                      A lighthearted essay on contextualized characters. Reconstruction follows deconstruction. Concept, Art Direction, Design, Animation, Production: Zeitguised with Matt Frodsham, Chris Hoffmann…

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