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  1. Maya/Rigging: IK to FK snapping, part 2

    24:47

    from zeth willie / Liked

    2,798 Plays / / 6 Comments

    This is a three parter. . . a trilogy if you will (I love it when people say, "if you will"), about the basics of setting up an IK/FK snapping script that will correctly position your IK…

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    • Maya/Rigging: Using "Animated" Bump and Normal Maps

      26:47

      from zeth willie / Liked

      5,257 Plays / / 7 Comments

      As a sort of companion piece to the animated texture video, this video talks about using animated normal and bump maps to add detail to your character in certain poses. Sort of like a texture-based…

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      • Maya/Rigging: Using Animated Textures

        30:50

        from zeth willie / Liked

        13.9K Plays / / 22 Comments

        This is about using textures as animatable elements in your rig, doing stuff like mapping a hand drawn face on your 3D character that you can animate in Maya.

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        • Maya: Using the Triple Switch utility node

          27:35

          from zeth willie / Liked

          3,700 Plays / / 9 Comments

          The basics of what the triple switch node is about and how one might use it.

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          • Maya/Rigging: The basics of geometry caching

            45:17

            from zeth willie / Liked

            4,298 Plays / / 7 Comments

            Geometry caching is technique for baking animation into your geometry to make your scene simpler and much lighter. Probably not for everyday use, but can come in handy when you need it. . . This…

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            • Maya/Rigging: Dealing with smoothing in your rigs

              29:53

              from zeth willie / Liked

              3,997 Plays / / 3 Comments

              A quick video talking about some basic ways to deal with smooth levels in your rigs . . . How to set up a low poly proxy version and various smoothed versions that you can switch quickly and easily…

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              • Maya/Rigging: creating stretchy joint chains

                32:38

                from zeth willie / Liked

                2,949 Plays / / 9 Comments

                A tutorial on the basics of setting up a stretchy IK limb. I mention a few of the places that one may run into some issues with the way it's typically done and how I address those issues. (i.e.…

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                • Maya/Rigging: Using the "distanceBetween" Node

                  28:27

                  from zeth willie / Liked

                  2,001 Plays / / 5 Comments

                  I got tired of using all the locators and UI stuff from the distance tool and dug around and found this thingy-me-bobby, called the distanceBetween node. It's setup is a bit like the pointOnCurveInfo…

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                  • Maya/Rigging: Attaching objects to a curve (using pointOnCurveInfo node)

                    30:14

                    from zeth willie / Liked

                    4,763 Plays / / 5 Comments

                    The "pointOnCurveInfo" node is a cool little node which most people aren't aware of because it's kind of hidden. But it's super useful for sticking things onto a curve in…

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                    • Maya/Rigging: Dealing with Double Transforms

                      44:31

                      from zeth willie / Liked

                      4,093 Plays / / 10 Comments

                      Sometimes double transforms can trip you up right out of the box, sometimes they don't become apparent until you try to "package" your rig under some Master Control node. This video…

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                      • Maya/Rigging: Using groups in your rigs

                        23:01

                        from zeth willie / Liked

                        1,414 Plays / / 3 Comments

                        A relatively brief video about some basic ways I use groups within my rigs. Nothing crazy, just the basic idea of the how's and why's.

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                        • Maya/Mental Ray: Linear Workflow in Maya 2011

                          20:27

                          from zeth willie / Liked

                          2,981 Plays / / 3 Comments

                          A quick little jaunt through of the basics (some good, some pitfalls) of using color management stuff in Maya 2011. . . Just following up on some of the info I mentioned here: http://williework.blogspot.com/2009/12/technical-maya-mental-ray-basics-of.html -…

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