the xna machine
^
Just a VB / .NET programmer with some free time, sometimes.

Recent activity

  • Video comment
    5 months ago
    the xna machine commented on VB.NET XNA Tutorial 4: Starting an engine

    XNA's Content Pipeline removes the file extensions from resources when it brings them in, so when accessing content from in the game, you'll want to drop the extension from the name; try getting "kermit" from your textures collection instead of "kermit.png".

  • Video comment
    5 months ago
    the xna machine commented on VB.NET XNA Tutorial 4: Starting an engine

    That error indicates that a texture called "kermit" hasn't been loaded into objCM.Textures - but it's hard to say why without seeing your project or code.

    The error is coming from SpriteBatch, it's yelling at you for trying to draw a sprite but without a texture. If "kermit" does not really exist in objCM.Textures, Nothing will be the result of trying to get "kermit" out of the Textures collection. Do you have a graphics file called kermit in your Content\Textures folder?

  • Video comment
    9 months ago
    the xna machine commented on VB.NET XNA Tutorial 2: Creating an XNA Windows Game project

    You can now download a Visual Studio template with all of this setup for you from xnamachine.blogspot.com

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