emachine74’s Videos
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VB.NET XNA Tutorial 7: Sprites as Game Objects
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The ship from Tutorial 6 is ported into it's own class to demonstrate the re-usable nature of game objects.
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VB.NET XNA Tutorial 6: The PointAt method
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More fun with sprites and matrices. A rotating turret on a spaceship is taught how to aim at the origin of another sprite on the screen.
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VB.NET XNA Tutorial 5.3a: Dinner on a Plate
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The goal of tutorial 5.3
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VB.NET XNA Tutorial 5.3b: The Parent/Child Matrix Cascade
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The final video in the 5.x series of tutorials which focuses on the Sprite class. We'll add a parent reference to sprites as well as a child sprite list and create the class members necessary to…
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VB.NET XNA Tutorial 5.2 - Coordinate space, Origins, and Matrices
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Tutorial 5 continues with a somewhat non-mathematical explanation of how sprites move around on the screen by using it's origin combined with a transform matrix. Uses Photoshop as a visual aid.
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VB.NET XNA Tutorial 5.1 - Implementing a transform matrix
00:00471 Plays / 1 Likes / 3 Comments
Tutorial 5 continues by adding a matrix member to the sprite class and transforming the sprite with its matrix.
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VB.NET XNA Tutorial 5.0: A Sprite class
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Creating a Sprite class
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VB.NET XNA Tutorial 4: Starting an engine
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Starting an engine project; implementing the VBContentManager class
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VB.NET XNA Tutorial 3: Creating a Game class
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Start your own game class by deriving from the generic XNA game class
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VB.NET XNA Tutorial 2: Creating an XNA Windows Game project
00:001,204 Plays / 1 Likes / 1 Comment
How to turn a regular VB.NET Windows application into an XNA Game application for Windows. Note this video references the XNA 1.0 DLLs. The process is similar for 2.0.
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