yader’s Videos
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QuickTip 43: How to create an override material in C4D
01:261,208 Plays / 67 Likes / 11 Comments
This is a short and time saving tip for quickly setting up an override material in C4D. All you have to do is to select one Texture Tag, go to the Filter Manager, select all Textures with a double…
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QuickTip 42: How to use a Vertex Map for Colorizing Polygons
02:191,193 Plays / 110 Likes / 6 Comments
If you are following my vimeo quicktips you probably know that one can use one either the shatter deformer or the explosion deformer and a fracture object in order to colorize polygons. (https://vimeo.com/21813389)…
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QuickTip 41: Follow up – How to generate a Falloff for Vertex Maps with Pose Morph
02:061,363 Plays / 130 Likes / 10 Comments
This is a follow up to my quicktips regarding falloffs for vertex maps (https://vimeo.com/26734948 and https://vimeo.com/26568353) which are now obsolete as I've found a way to do this without any…
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Quicktip 40: How to generate Cavity Maps with the Tension Tag
02:211,838 Plays / 79 Likes / 5 Comments
Here's an interesting way of creating a cavity map with the tension tag. The key concept or technique is that we are making a copy of our object and deform it but use the resulting vertex maps on…
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Quicktip 39: How to use a UV Map for colorizing polygons
04:162,385 Plays / 218 Likes / 14 Comments
Following up on my last quick tip, here's a way to colorize polygons with a uv map. There are a couple of other ways to do this, but with a uv map one stays flexible and there is no generator object…
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Quick Tip 38: How to create a Wireframe Render with a simple Texture
01:515,096 Plays / 357 Likes / 19 Comments
This workflow is ported from 3DSMax and Blender. The main concept for this method is relatively easy to grasp, you take the UV coordinates from a single polygon which consists of a square filling…
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Sneak Peek on Smart Shaders Plugin: Multipass Shader
04:391,885 Plays / 87 Likes / 13 Comments
C4D's Multipass system can save mattes based on objects. But often it would be much better to save mattes based on materials / shaders so every object which has a specific material will be saved…
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Quick Tip 37: How to disintegrate changing Topology with Thinking Particles
04:462,504 Plays / 166 Likes / 14 Comments
This is a response to a question on c4dcafe where the questioner asked for a way to fragment a SweepNurb object with TP. There are a couple of ways for disintegrating objects in C4D. The one in…
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Quick Tip 36: How to emit Thinking Particles from Clones Surfaces
01:452,072 Plays / 101 Likes / 9 Comments
Here's a neat hack which can help you to emit Thinking Particles from Clones surfaces. The chore of this technique consists of tricking the PMatterwaves node to accept the Cloner Object as a correct…
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Quick Tip 35: How to offset animation with pure Xpresso
03:451,343 Plays / 104 Likes / 5 Comments
This is a follow up to my Quick Tip 05: How to affect any parameter with the Inheritance Effector in Cinema 4D (https://vimeo.com/19245852). Here's a screengrab which shows how to offset any parameter…
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R14 Silent Sneak Peek: Alembic or How to bake everything inside C4D
05:204,194 Plays / 165 Likes / 11 Comments
(You can skip the metaball baking part between 3:40 and 4:25) Hi guys, as one of the c4d betatesters I had a great time playing with some of the new features of Release 14. While Maxon released…
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Yader Labs #5: SPH Fluid Particles from Blender to C4D
00:102,587 Plays / 56 Likes / 9 Comments
This was a testdrive for a Blender to C4D workflow with Fluid Particles. The exchange format was .mdd. The SPH Solver inside Blender is quite nice, fast and stable. You see here 310K Particles interacting,…
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