Playing the Other is a character selection screen for a fictional computer game. The player is presented with a choice of avatar that constantly shifts between ethnicity, gender, and age.

The CGI character is created using the artist’s face as a starting-point to apply various appearance modifiers.

The work explores tensions inherent between embodiment, representation, and agency in the adoption of diverse virtual identities by a predominantly male, white game audience.

It also problematizes the artist’s own efforts to engage in identity politics from a position of privilege.

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