Some RnD from my days off, wanted to do something in RealFlow 2014 and came up with this little RnD. The Melting of the icing is done using bounded noise, gravity, drag and attractors daemons. Meshing with Frost, Slight Velocity shading with Magma. Rendered with V-Ray. Doughnut Man modelled in Max, had some issues with the smoothing on the Rigid Bodies.
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