This is a second demo-video of software tool, developed by me in the Houdini environment. It's purpose is to generate plant forms procedurally, in a way that responds to light and shadow, obstacles. Much effort has been invested in performance and ease of control, basically, you need ~30 minutes, if you have implicit geometry, to create 3d tree. Current version use only colonisation algorithms, but in next version curve-based pipeline is will be include too.

Implemented by Vex, Python and standard nodes.

- Correct growth based on colonisation algorisms
- Module system for any kinds of vegetation
- Fast source and additional modules based only on vex and cvex
- Auto correction and smooth for geometry

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