Decided to create a scene in UE4 to show off my model. All the assets and effects (besides the focal piece) were used from Unreal's maps such as 'Cave Effects' and 'Blueprint Examples'.
The assets were created in: 3ds Max, Zbrush, Photoshop
Music: fragment from Ulf Soderberg
For more Stills and Progress check out my Port site:
Or art-dump blog: