Documentation of a site specific moving image work commissioned by Chichester Festival Theatre, UK.
Play of Light is a site specific, two channel moving image installation commissioned for the newly renovated brutalist Chichester Festival Theatre. Incidental in nature, this art work explores Moya and Powell’s architectural vision through animated sequences of projected light and shadows.
The shadow sequences move slowly but perceptibly as if cast by time-lapse animations of the sun or passing vehicles. As the light source moves, layers of the architecture interact and shift across each other, producing animated shadows. Caused by the phenomena of motion parallax they abstract the architecture, to create new forms and shifting patterns. The slow motion of the shadows allow for contemplation of these choreographies, as they morph and merge to reveal the natural rhythms of the architecture.
Working with a digital architectural model of Chichester Festival Theatre, Semiconductor created an artificial sun, which they animated to cast time-lapse shadows through the building. By physically deconstructing the model into many scenes, they have created multiple time-lapse sequences, which offer new and familiar viewpoints through the building, encouraging a reconsideration of the architectures formal aspects.
Motion introduces a new dimension to the architectural stage, literally bringing the building to life. By transforming the enclosed static condition of architecture to one which is open and dynamic, Semiconductor have made a kinetic sculpture on an architectural scale, which alters our experience of the building.
Optical nuances of light have been mimicked to create an authentic play of shadow and light; subtle phenomena such as blurring, bleeding and visual noise have been employed to play to the eyes sensitivities. Colours within the fabric of the building have been mirrored in the work and expanded on as a play on theatrical stage lighting: the building has become performer.
The digitally animated shadows are projected onto two interior rough concrete walls, which mirror each other. Each wall has its own distinct projection which explores each scene from a differing angle. The shadows appear as if they are being cast in situ: echoing elements of the surrounding environment, they fall incidentally on the walls.