Two figures meet and interact in play: They are alternate selves in a virtual world. The Twister game board acts as the keyboard or interface in which they meet.
Their gender & identity are interchangeable, in the same way that the identity of avatars in the virtual world are chosen by the user. Ones age, race, and physical persona can be hidden and recreated.
Their actions build in a game of flirtation, struggle, aggression, and affection.