Break The Ice is an interactive audiovisual installation, which invites the visitors to participate. It asks them to step on a "sheet of ice" and see what happens. Persons over a circular rug are detected in real-time by a Kinect, serving as input to an animation that creates cracks according to their positions and time over the rug. Their movements can either make the ice recede, making a video visible underneath, or make the ice form, when they step outside the rug, leaving the scars from the interaction visible for some time.
The video contains no sound; the sound corresponding to the graphics is also generated in real-time using Overtone/Supercollider, involving the cracks, running water and ice formation.
The animation uses a 3D model, implemented in Processing, together with shaders in GLSL.
Excerpt of exhibition at JUNO, bar • art gallery in Braga, Portugal
June 18th – 30th 2014