As a Junior Effects Technical Director at Realise, I have created CG flower models and generated animated sequences for those flowers. Each flower was designed as a Houdini Digital Asset (OTL) with parametric controls to maintain geometry and animation variations. I also created an OTL for the pollen elements flying around the scene. This was a "particle / shader" system built using Houdini's POPs, VOPSOPs and VEX contexts.

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